Might depend on area.Kaios wrote:malachite does indeed seem to be rarer than gold, even chalcopyrite is somewhat hard to come by.pedorlee wrote:I've heard stories of people who know people who have friends that have founded malachite, but i dont believe them.
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Granger
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Re: Metal fate confirmed?
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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barra
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Re: Metal fate confirmed?
I genuinely believe rustroot extract is fated in some way. It might spawn metal nodes when an area is first prospected, rather than at worldgen. The results I've had are pretty crazy if it's just luck.Granger wrote:Might depend on area.Kaios wrote:malachite does indeed seem to be rarer than gold, even chalcopyrite is somewhat hard to come by.pedorlee wrote:I've heard stories of people who know people who have friends that have founded malachite, but i dont believe them.
loftar wrote:You do appear to need a good trolling.
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pedorlee
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Re: Metal fate confirmed?
barra wrote: I genuinely believe rustroot extract is fated in some way. It might spawn metal nodes when an area is first prospected, rather than at worldgen. The results I've had are pretty crazy if it's just luck.
I see this complicated. Map generation is server side and there's no way we can acces to that info, so I don't see a point in doing something as a "fate" metals object or something like that. If we apply Occam's knife this is what I get at least, but of course I don't know nothing about the game so deep so I'm just rambling.
I can't see why devs should add something like that.
I mean, we have no way to know where a node is other than mining or using rustroot. Why should devs add a "fate" mechanic on nodes? This would only add more work to the server and its not necessary.
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Granger
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Re: Metal fate confirmed?
I can see it, and would most likely do it (maybe not fated, but surely only generate the info on initial prospecting/mining), since then I wouldn't have to make and store the map for all 5 cave levels, but only the parts that acutally have been visited.pedorlee wrote:I can't see why devs should add something like that.
I mean, we have no way to know where a node is other than mining or using rustroot. Why should devs add a "fate" mechanic on nodes? This would only add more work to the server and its not necessary.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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abt79
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Re: Metal fate confirmed?
I don't think it's fated but it certainly is pretty shit. I mean, it's leaps and bounds better than last world, but the fact that it probes the level below means it's pretty much useless unless you plan to dig a minehole, which I really don't.barra wrote:I genuinely believe rustroot extract is fated in some way. It might spawn metal nodes when an area is first prospected, rather than at worldgen. The results I've had are pretty crazy if it's just luck.Granger wrote:Might depend on area.Kaios wrote:
malachite does indeed seem to be rarer than gold, even chalcopyrite is somewhat hard to come by.
All I want is a way to see past cave walls
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Granger
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Re: Metal fate confirmed?
You can do that, by prospecting on ground over the cave.abt79 wrote:... but the fact that it probes the level below means it's pretty much useless unless you plan to dig a minehole, which I really don't.
All I want is a way to see past cave walls
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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pedorlee
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Re: Metal fate confirmed?
Good explanation. Im a noob in logic matters and my experience tends to zero, jeje. Thx. Can you confirm it or its just a theory?Granger wrote:I can see it, and would most likely do it (maybe not fated, but surely only generate the info on initial prospecting/mining), since then I wouldn't have to make and store the map for all 5 cave levels, but only the parts that acutally have been visited.pedorlee wrote:I can't see why devs should add something like that.
I mean, we have no way to know where a node is other than mining or using rustroot. Why should devs add a "fate" mechanic on nodes? This would only add more work to the server and its not necessary.
But if there is a previous generation and a posterior loading, the loading its limited to the discovered area, so the loading weight must be similar. Is it worth the time and coding?
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warrri
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Re: Metal fate confirmed?
It certainly might. We have nothing but silver. Fucktons of silver. Its so much silver i cannot be fucking bothered to go out and tunnel/prospect anymore because every single node i prospect is silvershine galena or even hornsilver.Granger wrote:Might depend on area.Kaios wrote:malachite does indeed seem to be rarer than gold, even chalcopyrite is somewhat hard to come by.pedorlee wrote:I've heard stories of people who know people who have friends that have founded malachite, but i dont believe them.
We didnt have gold until months in because there is no gold anywhere in my area. Even black ore is fuck rare. Meanwhile our neighbors couldnt find silver for shit and swim in black ore. I can totally see it being supergrid dependant or similar to 'encourage' trade.
The world I love The tears I drop To be part of The wave can't stop
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to
Ever wonder if it's all for you
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Come and tell me when it's time to
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jorb
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Re: Metal fate confirmed?
When in fact it should be readily available any- and everywhere?warrri wrote:I can totally see it being supergrid dependant or similar to 'encourage' trade.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
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warrri
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Re: Metal fate confirmed?
I don't know what you mean by "readily available" but certainly it should be equally distributed, at least in the lower levels. The ores have different levels of necessity. Black ore is needed all the time, the more black ore the better. For silver you need like one vein of silvershine and you're set for life. You can not trade away 10 veins of silver, even if there were players active, no one needs that much. But even if you could trade, do you even begin to fathom the effort involved in trading multiple veins worth of ore? I dont need shitty q100 iron cast, i want to buy ore. Gold at least has a bit more usage than silver, but even with that no one will trade you the amounts of black ore needed simply because of effort.jorb wrote:When in fact it should be readily available any- and everywhere?warrri wrote:I can totally see it being supergrid dependant or similar to 'encourage' trade.
Malachite is on the same level as black ore. The more malachite the better, endless seers bowls ahw yea. Throw away all your tin soldiers down the river boys we got a malachite vein.
The world I love The tears I drop To be part of The wave can't stop
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to