"You now exit mineholes on the side of the ladder, fixing"
Everyone who already build a wall around their mineholes will thank you for this!
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Vraatjuh
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loftar
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Re: Game Development: Animash
I'm happy that you're happy, but I do have to wonder what properties you are ascribing to the quest system to react to it at all. :)_Gunnar wrote:Also, I'm very happy you are working on the quest system.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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_Gunnar
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Re: Game Development: Animash
I gather that it will help new players with the monumental learning curve in the game, but I admit I didn't hear this from the horses mouth... But I can't actually believe that it would be anything other than that, tbh.loftar wrote:I'm happy that you're happy, but I do have to wonder what properties you are ascribing to the quest system to react to it at all._Gunnar wrote:Also, I'm very happy you are working on the quest system.

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Dominick
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Re: Game Development: Animash
I'm ecstatic that I can spread murder and mayhem among the small animal populace while driving a wagon.
Best thing ever.
Best thing ever.
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LadyGoo
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Re: Game Development: Animash
This is kind of a horrible fix. What if I have a community place and a pclaim over a minehole, so the visitors could go downstairs to the cave level (do not tell me about vclaim, I cannot afford oathing everyone and ruining authority, as they leave)? Or have a special area inside of a brickwall with theft and trespass permissions, so people could exchange their belongings?Made it so that you can attack intruders on a personal claim, despite having a visitor debuff, if you have trespassing permissions to the personal claim in question
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Pupsi
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Re: Game Development: Animash
Can we have trolls?jorb wrote:
[*] We are going to take at least one extra day next week, aiming to deliver a larger Christmas patch. That patch will also be the last one this year, as we wind it down with some family time. I am very much looking forward to getting back into it in the new year.
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w6 The Sparta
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w9 Amish Paradise
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loftar
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Re: Game Development: Animash
Uh, what if?LadyGoo wrote:What if I have a community place and a pclaim over a minehole, so the visitors could go downstairs to the cave level?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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sabinati
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Re: Game Development: Animash
why not use the field cairn? white = everyoneLadyGoo wrote:This is kind of a horrible fix. What if I have a community place and a pclaim over a minehole, so the visitors could go downstairs to the cave level (do not tell me about vclaim, I cannot afford oathing everyone and ruining authority, as they leave)? Or have a special area inside of a brickwall with theft and trespass permissions, so people could exchange their belongings?Made it so that you can attack intruders on a personal claim, despite having a visitor debuff, if you have trespassing permissions to the personal claim in question
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sabinati
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Re: Game Development: Animash
jorb wrote:
- Added squirrels.

finally
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LadyGoo
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Re: Game Development: Animash
I am working on a community market project. And I have an underground level as well, with mineholes leading inside it. I was planning to pclaim the mineholes, so people could add my hs and tresspass to get inside of the minehole. Now if they will step on the minehole, they could be killed by a rage alt, who would also have the permission.loftar wrote:Uh, what if?LadyGoo wrote:What if I have a community place and a pclaim over a minehole, so the visitors could go downstairs to the cave level?
I was also planning making a square with pclaim for theft permissions as well, so people could exchange their stuff there as well. Now a rage alt could kill them as well.
Yeah, so that an enemy village would slowly get their alts oathed. And then when they would have enough alts, they would leave the village and decrease the authority to 0, in order to raid the place?sabinati wrote:why not use the field cairn? white = everyone
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