Same problem. 10 Arrows goes nowhere.strpk0 wrote:I think due to this fix I can no longer shoot through deep or shallow water either.jorb wrote: [*] Projectiles can no longer go through cave walls, fixing this.
Example:
Attempting to shoot through this position results in the arrow simply being consumed, dealing no damage to the boar (Also no graphical indication of the arrow's travel, perhaps since its instantly colliding with the deep water).
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Dakutis
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Re: Game Development: Animash
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MagicManICT
- Posts: 18435
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Re: Game Development: Animash
The water issue is being looked at: viewtopic.php?f=47&t=45839
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Enjoyment
- Under curfew
- Posts: 932
- Joined: Mon Oct 12, 2015 6:32 pm
- Location: Kyiv, Ukraine
Re: Game Development: Animash
Funny thing - Yesterday, when I was going to sleep, I said myself "Wait, I know it is so booooring, but you really should finish your base pavning with free stone source!". So I spend one hour to harvest stone from quarry. And another one, harvesting black coal for future needs. And this whas a really nice decision. I was tired, but happy. And I happy even more today.
And the last thought in my had before I felt asleep was "Hey, why they still didn't add squirrels???"
And the last thought in my had before I felt asleep was "Hey, why they still didn't add squirrels???"
English is neither my native lang, nor my best side...
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vatas
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- Location: Suomi Finland Perkele
Re: Game Development: Animash
If hide patches were tannable before the patch (I have feeling they were but I'm not sure) then this fix made it so that they can't be placed in a tanning tub.Tanning fluid is now consumed per unit of leather, rather than per unit of hide, fixing this.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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abt79
- Posts: 1628
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- Location: looking for black coal, completely in vein
Re: Game Development: Animash
I don't mind this update too much, but why the hell can't we get black coal from quarries? I mean, I sort of understand why quarries now drain stamina (even though the massive pile of shit that is the Hunger mechanic makes this more of a problem than a fix), but coal (and stone) in quarries should just work like ball clay in shallow water, just taking the coal away is just taking away nice things unnecessarily.
Join the Haven and Hearth Discord!
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Turtlesir
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- Location: five levels under the sea
Re: Game Development: Animash
hide patches were never tannable.vatas wrote:If hide patches were tannable before the patch (I have feeling they were but I'm not sure) then this fix made it so that they can't be placed in a tanning tub.Tanning fluid is now consumed per unit of leather, rather than per unit of hide, fixing this.
i liked how tanning fluid was consumed per hide before. it made bigger hides more efficient, giving a small bonus to using decent sized hides instead of rabbits. it was a little bit of a push to become more developed.
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Vraatjuh
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- Location: Heaven
Re: Game Development: Animash
No squirrel cape
?
Squirrel tail is a curio that gives 2000LP with MW 8 on Q10. No idea on completion time yet.
Edit; probably 48 hours.
Squirrel tail is a curio that gives 2000LP with MW 8 on Q10. No idea on completion time yet.
Edit; probably 48 hours.
Last edited by Vraatjuh on Thu Dec 10, 2015 4:58 pm, edited 1 time in total.
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loftar
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- Location: Your character database
Re: Game Development: Animash
Should be fixed now.strpk0 wrote:I think due to this fix I can no longer shoot through deep or shallow water either.
Haha, didn't notice that. The fact is that spitroasting adds a "random" stat to the meat, and in the case of squirrel meat, it seems that random stat was Intelligence. Not immediately sure how it should be handled (whether it should avoid existing stats on the meat in question, or whether the resulting stat should be accumulated, for instance). Not critical, anyway. :)Kaios wrote:
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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venatorvenator
- Posts: 1066
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Re: Game Development: Animash
Squirrels are pretty awesome.
Xcom wrote:Most good things last only a short time
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Asgaroth22
- Posts: 625
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Re: Game Development: Animash
Random fep? Is this true with all spitroasted animals? When can we expect to be able to spitroast the larger game too?loftar wrote:Should be fixed now.strpk0 wrote:I think due to this fix I can no longer shoot through deep or shallow water either.
Haha, didn't notice that. The fact is that spitroasting adds a "random" stat to the meat, and in the case of squirrel meat, it seems that random stat was Intelligence. Not immediately sure how it should be handled (whether it should avoid existing stats on the meat in question, or whether the resulting stat should be accumulated, for instance). Not critical, anyway.Kaios wrote:
“The story so far:
In the beginning the Universe was created.
This has made a lot of people very angry and been widely regarded as a bad move.”
In the beginning the Universe was created.
This has made a lot of people very angry and been widely regarded as a bad move.”

