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venatorvenator
- Posts: 1066
- Joined: Fri Mar 07, 2014 5:59 pm
Re: Some thoughts on Player Count
Even when a game is good, if the playerbase doesn't regenerate and there's no advertising to draw new people to it, its player count will always drop because the core players will graduate, have children, break their computers, and other rl stuff.
Xcom wrote:Most good things last only a short time
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ArvinJA
- Posts: 1255
- Joined: Sun Mar 20, 2011 1:02 pm
- Location: Sweden
Re: Some thoughts on Player Count
I'd love to see more noob-y faces, but alas, no stones. 
The low life has lost its appeal
And I'm tired of walking these streets
To a room with its cupboards bare
And I'm tired of walking these streets
To a room with its cupboards bare
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Asgaroth22
- Posts: 625
- Joined: Mon Jan 09, 2012 8:08 pm
Re: Some thoughts on Player Count
I just hope they're including stones as rewards in their new quest system. Hope is hopeless.ArvinJA wrote:I'd love to see more noob-y faces, but alas, no stones.
“The story so far:
In the beginning the Universe was created.
This has made a lot of people very angry and been widely regarded as a bad move.”
In the beginning the Universe was created.
This has made a lot of people very angry and been widely regarded as a bad move.”
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NeoBasilisk
- Posts: 579
- Joined: Thu Jun 06, 2013 12:48 am
Re: Some thoughts on Player Count
>majority of forum posters vocally post in opening weeks that you should move 2-3 hours from the starting area if you don't want to get raided and murdered
>complain that you never run into anyone
>complain that you never run into anyone
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Some thoughts on Player Count
It is the unfortunate nature of this game, you sacrifice socialization for safety.NeoBasilisk wrote:>majority of forum posters vocally post in opening weeks that you should move 2-3 hours from the starting area if you don't want to get raided and murdered
>complain that you never run into anyone
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nuker22110
- Posts: 122
- Joined: Fri Jul 05, 2013 1:37 pm
Re: Some thoughts on Player Count
maybe its wrong, maybe it isnt, but its the drop is extremely noticable when you take into account the fact that nobody is looking for a group in dwarves & thieves anymore(ie barely anyone new is joining)
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Grable
- Posts: 885
- Joined: Mon Feb 14, 2011 8:03 am
Re: Some thoughts on Player Count
From: viewtopic.php?f=43&t=45884#p596666FerrousToast wrote:Every cow slaughtered, all cupboards and chests destroyed, all metal destroyed, all smelters, steel crucibles, finery forges everything that could be nuked was.
Is what is keeping new/casual players away from or not returning to this game.
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lachlaan
- Posts: 488
- Joined: Sat Apr 06, 2013 9:32 pm
Re: Some thoughts on Player Count
I see plenty of fresh newbie camps.
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CSPAN
- Posts: 885
- Joined: Mon Apr 04, 2011 12:10 am
Re: Some thoughts on Player Count
What's the reasoning behind not putting the game on steam? And the game is desperately in need of new content, or some kind of end game. Only a small percentage of players will continue playing after they hit the wall of having everything, only to spend months or years with the same content only to just raise the quality of said content. There's no fun to be had once you've got pretty much everything, and with the mining update that fasttracked months of work, what's the point other than political/pvp shenanigans. So if the end game is primarily pvp, why make the scariest part, being loss of months of work and effort, be what's held at stake? Pvp isn't rewarding enough to the average player, to even consider it, so it's basically a quality grind, hoping you make a strong ally, or just wait to inevitably be raided.
LS of Twin Lakes BIG TRUCKS
