shubla wrote:Happy birthday!FerrousToast wrote: On my birthday
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FerrousToast
- Posts: 307
- Joined: Tue Dec 17, 2013 9:36 pm
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Engeave Fell
I feel bad for you but kind of your own fault for going this far in the world without brickwall. I got mine built really fast from relatively scratch (got high STR character though.)
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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ChildhoodObesity
- Posts: 4165
- Joined: Tue Apr 10, 2012 8:16 am
Re: Engeave Fell
lel most people knew the extent to which it could be used, you dont need to destroy a place completely to prove itRaffeh wrote:ChildhoodObesity wrote:imo its not even that bad the only thing that made it bad was that they did it as an example and broke like fucktons. it was already a very known thing that animals bash shit, u could just say they do and people wouldnt disagree. he couldve bashed 1 thing and uploaded his shitter vid but owellramones wrote:I'd rank base destruction with an exploited horse preety high too.
He obviously wanted to show the extent it could be used to. Idk why we dont just make containers hit shp for how ever many items are in it. that would soon stop players bashing containers.
https://www.youtube.com/watch?v=_MZIg3c ... e=youtu.be <----- (me) (hatguy) (PART2)
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Zeler
- Posts: 1484
- Joined: Thu Apr 14, 2011 2:09 pm
Re: Engeave Fell
He could do the same with bare hands, so who cares?
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ChildhoodObesity
- Posts: 4165
- Joined: Tue Apr 10, 2012 8:16 am
Re: Engeave Fell
smhZeler wrote:He could do the same with bare hands, so who cares?
https://www.youtube.com/watch?v=_MZIg3c ... e=youtu.be <----- (me) (hatguy) (PART2)
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Engeave Fell
idk, only person it matters to know is jorb, and he probably runs out of stamina breaking a wicker basket.ChildhoodObesity wrote: lel most people knew the extent to which it could be used, you dont need to destroy a place completely to prove it





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Eemerald
- Posts: 2780
- Joined: Mon Jan 10, 2011 5:58 pm
Re: Engeave Fell
happy birthday.
I have to say destruction of a village unnecessarily is one of the shittiest things to do during a raid. not only because it's a jerk move to begin with, but it makes the desire to continue playing a hell of a lot more difficult, and considering that play count has been under discussion often, it seems we should be trying to keep those playing, actually playing, not making it entirely difficult to even bother again after a raid.
I have to say destruction of a village unnecessarily is one of the shittiest things to do during a raid. not only because it's a jerk move to begin with, but it makes the desire to continue playing a hell of a lot more difficult, and considering that play count has been under discussion often, it seems we should be trying to keep those playing, actually playing, not making it entirely difficult to even bother again after a raid.

A (bad) Haiku
I heart Emerald
She hates villagers with lives
Leads with iron fist
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venatorvenator
- Posts: 1066
- Joined: Fri Mar 07, 2014 5:59 pm
Re: Engeave Fell
Taking care of noobs is good for peaceful players and for raiders too. I recall Nao said once that real raiding is about stalking someone and just stealing their production occasionally, not indiscriminate murder and destruction. It's best for everyone if crafters are left alive and people's industries are left intact so that they keep making stuff you raiders can steal, or until they're developed enough for the loot to be good.
This has been repeated all over the forum, and I find it problematic that the game doesn't offer any direct incentive to protect clueless noobs or to socialization in general. At the moment we only have mechanics to destroy them, and just look how many people have quit because of that.
This has been repeated all over the forum, and I find it problematic that the game doesn't offer any direct incentive to protect clueless noobs or to socialization in general. At the moment we only have mechanics to destroy them, and just look how many people have quit because of that.
Last edited by venatorvenator on Sun Dec 13, 2015 7:08 pm, edited 1 time in total.
Xcom wrote:Most good things last only a short time
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Tonkyhonk
- Posts: 4501
- Joined: Fri Sep 10, 2010 6:43 am
Re: Engeave Fell
im sorry about your loss on your special day, and gratz on your op nicely done.
that said, i would love to hear the victimizer side story too (apart from goo claiming to represent it or whatever), if they are willing to share it. i dont find a total destruction itself as griefing when there is a certain reason and some interactions. sometimes you dont want some (or particular) players to exist at a certain location and i honestly believe that the game should offer you a way to clear your enemy so they may move out to somewhere else or stop feeding a bigger enemy group, which is a completely different thing to me from destroying everything or partly "for fun".
that said, i would love to hear the victimizer side story too (apart from goo claiming to represent it or whatever), if they are willing to share it. i dont find a total destruction itself as griefing when there is a certain reason and some interactions. sometimes you dont want some (or particular) players to exist at a certain location and i honestly believe that the game should offer you a way to clear your enemy so they may move out to somewhere else or stop feeding a bigger enemy group, which is a completely different thing to me from destroying everything or partly "for fun".
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Patchouli_Knowledge
- Posts: 2248
- Joined: Mon Jun 20, 2011 1:57 am
Re: Engeave Fell
Except that people don't use total destruction just for enemies or people they want to remove from the playing field; it is virtually the default policy on dealing with their victims in Haven. They use it on virtually anyone and losing SHP penalty is easily countered by nomming something. Heck Jordan destroyed someone's entire, brick stockpile included, just to report an exploit. There is no incentive to spare people and the deterrents to this result is questionable at best. When many see end game as number pushing and PvP, then you know the end game players demographics.Tonkyhonk wrote:im sorry about your loss on your special day, and gratz on your op nicely done.
that said, i would love to hear the victimizer side story too (apart from goo claiming to represent it or whatever), if they are willing to share it. i dont find a total destruction itself as griefing when there is a certain reason and some interactions. sometimes you dont want some (or particular) players to exist at a certain location and i honestly believe that the game should offer you a way to clear your enemy so they may move out to somewhere else or stop feeding a bigger enemy group, which is a completely different thing to me from destroying everything or partly "for fun".

-=The law of inverse desire=- The chances of dropping what you want is the reciprocal of how much you want it.
