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Potjeh
- Posts: 11824
- Joined: Fri May 29, 2009 4:03 pm
Re: Character Development: Credos and change in learning system
It didn't happen in the real world, and even if it did what does that have to do with anything? Cancer happens in real world, should our characters randomly develop tumours and die?
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Bigfish
- Posts: 170
- Joined: Fri Aug 21, 2009 6:46 pm
Re: Character Development: Credos and change in learning system
Thats good idea you may submit it here: DiseasePotjeh wrote:It didn't happen in the real world, and even if it did what does that have to do with anything? Cancer happens in real world, should our characters randomly develop tumours and die?
Last edited by Bigfish on Sun Feb 21, 2010 5:16 pm, edited 1 time in total.
How quality works: viewtopic.php?f=7&t=3057
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Seizure
- Posts: 1021
- Joined: Thu Sep 03, 2009 5:55 pm
Re: Character Development: Credos and change in learning system
Winterbrass wrote:Potjeh wrote:No, thanks.
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Bigfish
- Posts: 170
- Joined: Fri Aug 21, 2009 6:46 pm
Re: Character Development: Credos and change in learning system
I still dont understand why you dislike learing-by-doing. In my opinion its rather curious to train your sword fighting by baking or improve sewing while building palisade walls. But maybe im mistaken and this makes sensePotjeh wrote:Oh, I didn't fully read the OP. Now I see it's yet another one of those "only raise farming by doing farming" systems.
How quality works: viewtopic.php?f=7&t=3057
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Potjeh
- Posts: 11824
- Joined: Fri May 29, 2009 4:03 pm
Re: Character Development: Credos and change in learning system
It limits your freedom (what if I want to raise a small quantity of high-quality crops?), and doesn't really accomplish anything. You don't change stuff just because (devs will always have more pressing stuff to do), every change needs to improve the game in some way. Which reminds me, the reason why people aren't buying your idea is that you're not pitching it well. Mechanics don't persuade anyone, you need to make an analysis on how they would make the game more fun and/or balanced.
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bitza
- Posts: 1462
- Joined: Wed Dec 30, 2009 2:07 pm
Re: Character Development: Credos and change in learning system
If I wanted classes and artificial restrictions I'd go play warcraft or some other shitty game, doing something like this would make this game more like the other million knockoff RPGs out there.
might as well put in orcs and hobbits while you're at it
might as well put in orcs and hobbits while you're at it
Karede wrote: It takes a special kind of autism to play this game
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Chakravanti
- Posts: 3345
- Joined: Sat Aug 29, 2009 3:38 am
Re: Character Development: Credos and change in learning system
You are, it does. To understand it you have to pull your realistic head out of your realistic ass.Bigfish wrote:I still dont understand why you dislike learing-by-doing. In my opinion its rather curious to train your sword fighting by baking or improve sewing while building palisade walls. But maybe im mistaken and this makes sensePotjeh wrote:Oh, I didn't fully read the OP. Now I see it's yet another one of those "only raise farming by doing farming" systems.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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bitza
- Posts: 1462
- Joined: Wed Dec 30, 2009 2:07 pm
Re: Character Development: Credos and change in learning system
One thing to remember when making suggestions - this is directed towards everyone who posts.
Realism does NOT trump gameplay or balance. Just because an idea is more suited towards what happens in real life, does not mean it needs to happen here.
Realism does NOT trump gameplay or balance. Just because an idea is more suited towards what happens in real life, does not mean it needs to happen here.
Karede wrote: It takes a special kind of autism to play this game
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Chakravanti
- Posts: 3345
- Joined: Sat Aug 29, 2009 3:38 am
Re: Character Development: Credos and change in learning system
Please note that my class suggestions are about improving gameplay and increasing options while not restricting or removing any of the currently available ones or their utility. If you're interested you can dig them out of other more relevant threads.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Sever
- Posts: 723
- Joined: Fri Aug 28, 2009 8:38 pm
- Location: Elsewhere
Re: Character Development: Credos and change in learning system
Presumably, you get your learning points doing whatever you do well, then you spend your abstracted freetime learning something else, i.e. killing bears by day, learning agriculture by night. Also, learning-by-doing or attrition style systems set you up for vast fields of macroing robots, something which prefers to be reduced. I played a very basic and very tiny community RPG that was essentially a Zelda-style visual MUD once which had you learning by doing. I reminded me of what Chak said previously about Runescape. I saw a guy firing arrows at a hedge and came back to see him doing the same thing 5 hours later. Same went for miners, except they had to keep moving to the next tile every 5 minutes or so. Macro macro macro. Not fun not fun not fun.
Come back two hours earlier.