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shubla
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Re: Game Development: Seasons Greetings
So does wear work like, For example. If i tuck 1 stalagoom in my study that has 0/10 wear. It will study it 10 times? That would be really cool.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
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loftar
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Re: Game Development: Seasons Greetings
That is precisely what it means, but each successive studying of it gives less LP.shubla wrote:So does wear work like, For example. If i tuck 1 stalagoom in my study that has 0/10 wear. It will study it 10 times? That would be really cool.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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ArvinJA
- Posts: 1255
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Re: Game Development: Seasons Greetings
This patch gets quest/0 noobs in the stone grid. 
The low life has lost its appeal
And I'm tired of walking these streets
To a room with its cupboards bare
And I'm tired of walking these streets
To a room with its cupboards bare
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strpk0
- Posts: 1244
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Re: Game Development: Seasons Greetings
thank you very muchjorb wrote: We will turn off the subscription counter while we go on leave, so for the duration of the Holiday, all and sundry may play as much as you like, and for free, as no subscription time will tick!
Granger wrote:Fuck off, please go grow yourself some decency.
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vatas
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Re: Game Development: Seasons Greetings
OMG I just realized the curio revamp, it fees too good to be true.
Autostudy nerf'd.
Autostudy nerf'd.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Asgaroth22
- Posts: 625
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Re: Game Development: Seasons Greetings
Have you done the quests yet? Maybe they give stonesArvinJA wrote:This patch gets quest/0 noobs in the stone grid.
Anyway, I am very, very curious how this curiosity system is going to work out. Great update, much praise
“The story so far:
In the beginning the Universe was created.
This has made a lot of people very angry and been widely regarded as a bad move.”
In the beginning the Universe was created.
This has made a lot of people very angry and been widely regarded as a bad move.”
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loftar
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Re: Game Development: Seasons Greetings
I do have a bit of a plan to remedy this, but it requires a bit of infrastructure that I need to create. Hopefully it will bear fruit tomorrow or during the weekend.ArvinJA wrote:This patch gets quest/0 noobs in the stone grid.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Thedrah
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lachlaan
- Posts: 488
- Joined: Sat Apr 06, 2013 9:32 pm
Re: Game Development: Seasons Greetings
Does the free time thing apply to all accounts or just ones with a subscription? As in , will people's free 7 hours tick down?
Would be nice if not.
As for the curios.. I can't quite agree with the system. It seems to make a whole lot of purity nodes useless, with now only essence mattering at all. Int is easy to get more of in a community or after a bit of work, so attention reduction is only good for newbies that refuse to get int (which they shouldn't do if the quest system instructs them properly). As it was, the amount of curios you needed wasn't too annoying, it provided foraging incentive to be honest. The way you made it now might still encourage people to seek a full wear set of curios, but they'll more than likely need to sacrifice either vit or sub nodes for essence nodes (where possible) and more or less screwing over anyone without such nodes. With the limited number of curio slots, LP gain is the only thing that can really maximize gained LP so for anyone wanting to be efficient he Essence train is now boarding, choo choo. Please reconsider the system to be less symbel like, will post later with a more thought out suggestion if you're up to redoing it (because IMO aside from some tweaking it really needs redoing)
I say it needs redoing because if you've not scaled base LP values, then you've not really buffed anything, and in fact have nerfed all low Essence curios. I'd suggest picking a range of wear points the average of which would yield base LP. Say, the first quarter of the wear points added together would add 4x CurrentBaseLP. To do this the first tick or two would need to be scaled to yield accordingly.
As for the curios.. I can't quite agree with the system. It seems to make a whole lot of purity nodes useless, with now only essence mattering at all. Int is easy to get more of in a community or after a bit of work, so attention reduction is only good for newbies that refuse to get int (which they shouldn't do if the quest system instructs them properly). As it was, the amount of curios you needed wasn't too annoying, it provided foraging incentive to be honest. The way you made it now might still encourage people to seek a full wear set of curios, but they'll more than likely need to sacrifice either vit or sub nodes for essence nodes (where possible) and more or less screwing over anyone without such nodes. With the limited number of curio slots, LP gain is the only thing that can really maximize gained LP so for anyone wanting to be efficient he Essence train is now boarding, choo choo. Please reconsider the system to be less symbel like, will post later with a more thought out suggestion if you're up to redoing it (because IMO aside from some tweaking it really needs redoing)
I say it needs redoing because if you've not scaled base LP values, then you've not really buffed anything, and in fact have nerfed all low Essence curios. I'd suggest picking a range of wear points the average of which would yield base LP. Say, the first quarter of the wear points added together would add 4x CurrentBaseLP. To do this the first tick or two would need to be scaled to yield accordingly.
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jorb
- Posts: 18715
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Re: Game Development: Seasons Greetings
Everything is nice.lachlaan wrote:Does the free time thing apply to all accounts or just ones with a subscription? As in , will people's free 7 hours tick down?Would be nice if not.
Play time does not tick either, indeed. It's open season.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose