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ramones
- Posts: 3077
- Joined: Fri Jul 09, 2010 10:03 pm
- Location: I am a man who walks alone'
Re: Game Development: Seasons Greetings
What will be done in the future to prevent auto curios? Maybe some xp use in other ways, so you don't just stockpile 10k+ of it?
W16.1 - Pet Sematary (hermit)
W8 - Hermitage
W7 - Emerald City
W6 - Gomorrah
W5 - Pandemonium
W4 - Angkor
W3 - Angkor
W8 - Hermitage
W7 - Emerald City
W6 - Gomorrah
W5 - Pandemonium
W4 - Angkor
W3 - Angkor
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Redlaw
- Posts: 1638
- Joined: Sun Oct 02, 2011 10:58 pm
Re: Game Development: Seasons Greetings
Ok loving the wear system for curos, means I wont haft to spend all week poping on for a few minutes to reset them.
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Chebermech
- Posts: 268
- Joined: Mon Apr 23, 2012 2:23 am
Re: Game Development: Seasons Greetings
Storm of Swords (new area of effect combat move) hits up to 4 target. If you use it against 1, 2 or 3 targets, you hit yourself first (havent tested with 4, could still hit yourself first with it) for the most damage, and then the rest... Also the damage is fairly low compared to other melee combat attacks, doesnt even go through mediocre armor and has 2x more cooldown than sting, is this intended?
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infectedking
- Posts: 1472
- Joined: Sat Dec 08, 2012 4:59 am
Re: Game Development: Seasons Greetings
RIP finding a decent ql vitality glimmermoss node, thanks jorb/loftar
Made it basically useless.

Gives 1 less mental weight then a ql 10 ffs

Gives 1 less mental weight then a ql 10 ffs
Any Questions about the game or anything, hit me up on skype: deadlytroll1 Or you can find me in the hedgehug realm chat on discord.dafels wrote:I like to be under Frosty's command.
W7: Hermit
W8: Peaceful Farmer of F&I
W9: Peaceful Farmer of F&I
W10: deserter-Peaceful Farmer of F&I
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Teacwr
- Posts: 87
- Joined: Mon Aug 03, 2015 8:07 pm
- Location: Western Siberia GMT+6
Re: Game Development: Seasons Greetings
Still no stones in central grid. Newbies will be dissappointed
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Ganhart
- Posts: 255
- Joined: Sat Dec 04, 2010 9:44 pm
Re: Game Development: Seasons Greetings
Jorb, do I get it correctly that wear downgrade on curious is linear from 100% to 0%?
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burgingham
- Posts: 8486
- Joined: Fri Aug 14, 2009 10:58 pm
Re: Game Development: Seasons Greetings
You also rarely have those available with several good stats. While a hig Vit dragonfly was probably still worth it before the update it became useless now.Tamalak wrote:Because curiosities had a short enough lifespan before that even sub-par curios like the uncommon snapdragon were useful as "filler" when we were low on curios and just needed something to help fill up the grid. Now I don't anticipate ever running short on the "good" curios - glimmermoss has 20 wear for goodness sake! - so the snapdragon goes bye.jorb wrote:How so?Haba wrote:Nice, forageable curios are even more worthless now.
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Pupsi
- Posts: 550
- Joined: Mon Jun 06, 2011 4:31 am
- Location: heheh
Re: Game Development: Seasons Greetings
Only 4 quests and no rewards ;(
w5 Hermit>Road Ville>Horde>RQ
w6 The Sparta
w7 Isla de la tortuga>A.D>CookieVille (not sure if it was w7 or w6)
w8 Amish Paradise
w9 Amish Paradise
w10 Amish Paradise > Maid Cafe (until april 2017)
w11 Funcy Huts
w12
w6 The Sparta
w7 Isla de la tortuga>A.D>CookieVille (not sure if it was w7 or w6)
w8 Amish Paradise
w9 Amish Paradise
w10 Amish Paradise > Maid Cafe (until april 2017)
w11 Funcy Huts
w12
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venatorvenator
- Posts: 1066
- Joined: Fri Mar 07, 2014 5:59 pm
Re: Game Development: Seasons Greetings
Just experienced this:burgingham wrote:You also rarely have those available with several good stats. While a hig Vit dragonfly was probably still worth it before the update it became useless now.Tamalak wrote:
Because curiosities had a short enough lifespan before that even sub-par curios like the uncommon snapdragon were useful as "filler" when we were low on curios and just needed something to help fill up the grid. Now I don't anticipate ever running short on the "good" curios - glimmermoss has 20 wear for goodness sake! - so the snapdragon goes bye.
10/10/10 dragonfly: 800 LP
10/10/40 dragonfly: 800 LP
I'm not complaining, it adds more things to consider. But it makes substance nodes more valuable while essence/vitality ones became useless (to me, at least).
Xcom wrote:Most good things last only a short time
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Seasons Greetings
Oops. Have fixed in the code, will see when I decide to restart to update.Chebermech wrote:If you use it against 1, 2 or 3 targets, you hit yourself first
"Object-oriented design is the roman numerals of computing." -- Rob Pike