Game Development: Seasons Greetings

Announcements about major changes in Haven & Hearth.
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_Gunnar
Posts: 1430
Joined: Thu Dec 22, 2011 1:15 pm

Re: Game Development: Seasons Greetings

Post by _Gunnar »

Skulls dont have wear :(
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Thor9000
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Joined: Fri Aug 28, 2015 4:58 pm

Re: Game Development: Seasons Greetings

Post by Thor9000 »

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JusTalionis1
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Joined: Fri Aug 28, 2015 8:30 pm

Re: Game Development: Seasons Greetings

Post by JusTalionis1 »

Wear for Curiosities?
Are you seriously?
The best thing in the H&H was a challenge and the need to cooperate with others.
Now playing easier and easier.
After the last patch I definitely wanted to leave the game.
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_Gunnar
Posts: 1430
Joined: Thu Dec 22, 2011 1:15 pm

Re: Game Development: Seasons Greetings

Post by _Gunnar »

Chebermech wrote:Storm of Swords (new area of effect combat move) hits up to 4 target. If you use it against 1, 2 or 3 targets, you hit yourself first (havent tested with 4, could still hit yourself first with it) for the most damage, and then the rest... Also the damage is fairly low compared to other melee combat attacks, doesnt even go through mediocre armor and has 2x more cooldown than sting, is this intended?
hi could you tell me more about this - what animal did you find it from and what is the IP cost on it?
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shubla
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Re: Game Development: Seasons Greetings

Post by shubla »

JusTalionis1 wrote:Wear for Curiosities?
Are you seriously?
The best thing in the H&H was a challenge and the need to cooperate with others.
Now playing easier and easier.
After the last patch I definitely wanted to leave the game.
Then fuck off, if you think this game sucks then leave :x
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AAlex
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Re: Game Development: Seasons Greetings

Post by AAlex »

Pit Lord??? Image
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Gelom90
Posts: 34
Joined: Mon Jan 16, 2012 7:41 pm

Re: Game Development: Seasons Greetings

Post by Gelom90 »

Teacwr wrote:Still no stones in central grid. Newbies will be dissappointed
Just "dig" in mountain
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SuSavage
Posts: 51
Joined: Sun Jan 23, 2011 5:02 pm

Re: Game Development: Seasons Greetings

Post by SuSavage »

JusTalionis1 wrote:Wear for Curiosities?
Are you seriously?
The best thing in the H&H was a challenge and the need to cooperate with others.
Now playing easier and easier.
After the last patch I definitely wanted to leave the game.
Crafting tons of Curiosities every day?
Always working pc with auto-study gay?
Such a hard and great gameplay!
Please return afk lp grind and we are not leave the game!
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Chebermech
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Joined: Mon Apr 23, 2012 2:23 am

Re: Game Development: Seasons Greetings

Post by Chebermech »

who knew snow balls could be this depressing?
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Kaios
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Re: Game Development: Seasons Greetings

Post by Kaios »

JusTalionis1 wrote:Wear for Curiosities?
Are you seriously?
The best thing in the H&H was a challenge and the need to cooperate with others.
Now playing easier and easier.
After the last patch I definitely wanted to leave the game.
I think it makes sense, before this players would just run their auto curio bots and could line up the best curiosities to put on immediately as the last ran out. At least this way players who didn't make use of the auto curio function or didn't feel comfortable doing so are now at least on par with the rest since the added wear implementation stretches out the time most curios will remain on your character. So it might work out well, apart from some possible needed adjustments such as this:
warrri wrote: Honestly you have all the wears backwards. The expensive longterm items should have low max wear so that you can choose between spending (expensive) resources like gold or silver or study further at reduced LP.
Right now its a no brainer. All the quick ones have really low wear. 1 cycle of dragonfly and its down to 75% lp? Put new one in. Bat wing down to 80% after 1 cycle? new one. 10 wear on 2h feather trinket? new one. Literally nothing changed, just gotta add a few more lines to the autostudy script.

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