Whoa maze plays?maze wrote:my silver ran out a day before the patch....god damit.
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Leafstab
- Posts: 401
- Joined: Tue Jan 28, 2014 12:26 am
- Location: I'm not sure.....
Re: Game Development: Seasons Greetings

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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
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ArvinJA
- Posts: 1255
- Joined: Sun Mar 20, 2011 1:02 pm
- Location: Sweden
Re: Game Development: Seasons Greetings
I now have, it's hilarious, it tells you to find stones, but there are no stones.Asgaroth22 wrote:Have you done the quests yet? Maybe they give stonesArvinJA wrote:This patch gets quest/0 noobs in the stone grid.Dunno myself, but I hope so
Anyway, I am very, very curious how this curiosity system is going to work out. Great update, much praise
Worst possible response, noobies won't find that intuitive at all, and also, they shouldn't have to spend ~20m looking for a mountain area to craft a stone axe.Gelom90 wrote:Just "dig" in mountainTeacwr wrote:Still no stones in central grid. Newbies will be dissappointed
Thank youloftar wrote:I do have a bit of a plan to remedy this, but it requires a bit of infrastructure that I need to create. Hopefully it will bear fruit tomorrow or during the weekend.ArvinJA wrote:This patch gets quest/0 noobs in the stone grid.
The low life has lost its appeal
And I'm tired of walking these streets
To a room with its cupboards bare
And I'm tired of walking these streets
To a room with its cupboards bare
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Pickard
- Posts: 461
- Joined: Wed Jul 27, 2011 8:23 pm
Re: Game Development: Seasons Greetings
I think you missed word "visiting".maslov2 wrote:"It is now possible to Evict a visiting player from your claim (Right-Click->Evict), forcing him to travel to his Hearth Fire. If travel home is impossible for some reason, such as a crime buff, or a combat relation, the visiting player will instead be knocked out."
everyone missed this shit ??? WTF??? happy farm pve game from now? I think moders lost their mind...
How many mountain areas you see here?ArvinJA wrote:they shouldn't have to spend ~20m looking for a mountain area to craft a stone axe.

w16 nope! w15 Trust me bro(Arcanum) w14 Arcanum w13 Arcanum w12 Action w11 Willowroot w10 Dis w9 Hive w8 Core w7 H.A.W.X/Progress w6 Dis/Disneyland w5 Peace/Late Project w4 Hermit
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lachlaan
- Posts: 488
- Joined: Sat Apr 06, 2013 9:32 pm
Re: Game Development: Seasons Greetings
I count 7.
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Redlaw
- Posts: 1638
- Joined: Sun Oct 02, 2011 10:58 pm
Re: Game Development: Seasons Greetings
Hopeing to get some Flint and Steel will be way easier to use all the time then making a firebrand.
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springyb
- Posts: 695
- Joined: Wed Feb 03, 2010 11:39 am
Re: Game Development: Seasons Greetings
If you read the quest, it tells you about digging for stone.ArvinJA wrote: Worst possible response, noobies won't find that intuitive at all, and also, they shouldn't have to spend ~20m looking for a mountain area to craft a stone axe.
It also took less than 20 minutes to finish all the quests. Try them.
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Onep
- Posts: 2530
- Joined: Sat Nov 02, 2013 8:59 pm
- Location: Walwus
Re: Game Development: Seasons Greetings
Pickard wrote: How many mountain areas you see here?

I see two. The shit is fucking random. Sometimes you'll spawn on top of one, others nada. In this case we have two small biomes. And they're not close at all.
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
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August
- Posts: 21
- Joined: Sun Feb 14, 2010 3:23 am
Re: Game Development: Seasons Greetings
Funny to say and sad same time, but today player count reach down level of june, when first hh was still existed, but it was already clear that no further support going to be.
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springyb
- Posts: 695
- Joined: Wed Feb 03, 2010 11:39 am
Re: Game Development: Seasons Greetings
At first glance the study change seemed great. If you're actively playing you can refresh your study after one tick of wear, and if you're not you get the bonus LP while offline.
And then I logged in and found most of my curiosities are substance/vitality. Substance does nothing for one time use curiosities and vitality does next to nothing for low mental weights.
Please consider changing essence to a different effect and making total LP based off all three qualities again. That way curiosities never have "dead" stats.
And then I logged in and found most of my curiosities are substance/vitality. Substance does nothing for one time use curiosities and vitality does next to nothing for low mental weights.
Please consider changing essence to a different effect and making total LP based off all three qualities again. That way curiosities never have "dead" stats.




