Game Development: Seasons Greetings

Announcements about major changes in Haven & Hearth.
User avatar
_Gunnar
Posts: 1430
Joined: Thu Dec 22, 2011 1:15 pm

Re: Game Development: Seasons Greetings

Post by _Gunnar »

@springyb: I suggested that, and some other stuff, here: viewtopic.php?f=48&t=45981
Image
User avatar
vatas
Posts: 5255
Joined: Fri Apr 05, 2013 8:34 am
Location: Suomi Finland Perkele

Re: Game Development: Seasons Greetings

Post by vatas »

Is cat gold meant to be only one use, even with 40 substance?
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
lachlaan
Posts: 488
Joined: Sat Apr 06, 2013 9:32 pm

Re: Game Development: Seasons Greetings

Post by lachlaan »

springyb wrote:At first glance the study change seemed great. If you're actively playing you can refresh your study after one tick of wear, and if you're not you get the bonus LP while offline.

And then I logged in and found most of my curiosities are substance/vitality. Substance does nothing for one time use curiosities and vitality does next to nothing for low mental weights.

Please consider changing essence to a different effect and making total LP based off all three qualities again. That way curiosities never have "dead" stats.
Agreed! Either change what each quality does or rethink it yet again. It's a step in the right direction for sure, but we can do better :) If the same old formula matters for total LP, you can either make the other 3 stats count toward the same type of effect, or have each separate one affect LP/hour in different ways.

Example 1 : 40/40/40 curio gives 2x the LP it'd give normally. You then decide qualities past that point may affect say, as was done so far, the arbitrary limitations on curios.

Essence affects attention. Substance affects physical volume occupied by curio, and study window becomes a different sort of weight based. Vitality affects a weirder sort of scaling where more vit increases exp cost with vit/10 formula, but total LP by sqrt(vit/10). But then I can't figure out a third option for removing the caps on how much you can study at once, and tbh the size is the only true limitation.

Example 2: 40/10/10 curio studies twice as fast. 10/40/10 curio gives twice as much with base duration. 10/10/40 goes yolo and halves LP but quarters time taken to study. Aside from all this add a more arbitrary wear system where you get 3 cycles or so of baseline gain and then it starts dropping off. On top of all that you could make it so curios study in much faster increments, so that if you find a new, better 48 hour curio you won't need to either wait for current cycle to finish or waste current progress. Have stuff vary in baseline speed as they would now, and give 10% of what they'd normally give every 10th percent of progress.

Note the second example's numbers aren't meant to be serious, just trying to suggest that each quality on its own would yield the same net benefit at any given value. Combined they should follow a formula in line with what you guys want, but i guess it's harder to play with multiplicative bonuses than additive ones.
User avatar
LadyV
Posts: 3113
Joined: Wed Jan 25, 2012 2:34 am

Re: Game Development: Seasons Greetings

Post by LadyV »

Very nice! Thank you both. :D
User avatar
Kaios
Posts: 9268
Joined: Fri Jul 30, 2010 2:14 am

Re: Game Development: Seasons Greetings

Post by Kaios »

Kaios wrote:Experience is a good point I guess, can we get some clarification as to whether or not curios eat up xp after every time they refresh as if you're putting a new one on? I still have trouble getting enough experience just to throw on some curiosities for a day.
I never got an answer to this but it does appear to be the case. Now I'm curious to see if I will go negative in experience when the curios I have on use another wear while I'm sitting at 50.
User avatar
_Gunnar
Posts: 1430
Joined: Thu Dec 22, 2011 1:15 pm

Re: Game Development: Seasons Greetings

Post by _Gunnar »

viewtopic.php?f=47&t=45980

yes, your exp will go negative it seems
Image
User avatar
Haba
Posts: 666
Joined: Sun Nov 01, 2009 9:36 pm

Re: Game Development: Seasons Greetings

Post by Haba »

Log on to an alt that had full study of curios when you last played, but wasn't online for weeks... Yeah, I guess I am not playing that char any more after this ey.
User avatar
Asgaroth22
Posts: 625
Joined: Mon Jan 09, 2012 8:08 pm

Re: Game Development: Seasons Greetings

Post by Asgaroth22 »

Yeah, wear should lower xp drain too along with lp gain
“The story so far:
In the beginning the Universe was created.
This has made a lot of people very angry and been widely regarded as a bad move.”
donatas
Posts: 341
Joined: Thu May 28, 2015 7:01 pm
Location: United Kingdom

Re: Game Development: Seasons Greetings

Post by donatas »

So quests are available for freshly made charaters and existing characters for about a 1 week won't have a chance to try them out :| ?
User avatar
DaniAngione
Posts: 1791
Joined: Sun Dec 18, 2011 12:22 am
Location: The Hearthlands

Re: Game Development: Seasons Greetings

Post by DaniAngione »

Could the Snowman be liftable? Please :P

Being on the furniture tab, I was deceived thinking that it would be liftable as all the other stuff in that same tab...
And now I have one where I don't want it :( and I'm like 50 minutes away from snow lol... :P

It would make sense to be liftable. (If anyone says it's not realistic - well, they don't melt either so screw that argument :P ) just like pumpkin lanterns, being a 'seasonal' thing it would be cool to be able to stash it away when the season is over :P
W16 ???
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín

Return to “Announcements”