NOOOOO, it was a good change, just needed some tweaking, especially in terms of EXP.jorb wrote:Ok, so, regarding the curio change.
The idea on our part was to reduce the amount of management needed for curios, not increase it. We are going to revert that change, quite simply. We might revisit the idea of multiple use curios as such at some point. Sorry about that!
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ArvinJA
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Re: Game Development: Seasons Greetings
The low life has lost its appeal
And I'm tired of walking these streets
To a room with its cupboards bare
And I'm tired of walking these streets
To a room with its cupboards bare
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jorb
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Re: Game Development: Seasons Greetings
Maybe, but we'd like to consider it a bit more at the very least.ArvinJA wrote:NOOOOO, it was a good change, just needed some tweaking, especially in terms of EXP.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
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-- Hieromonk Seraphim Rose
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LadyGoo
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Re: Game Development: Seasons Greetings
=/
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shubla
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Re: Game Development: Seasons Greetings
It was good idea indeed, but it still needs some work before it can be applied.jorb wrote:Maybe, but we'd like to consider it a bit more at the very least.ArvinJA wrote:NOOOOO, it was a good change, just needed some tweaking, especially in terms of EXP.

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ArvinJA
- Posts: 1255
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Re: Game Development: Seasons Greetings
Well, the new system - as is - is still better than the old system, consider it some more while leaving the new system up, imo.jorb wrote:Maybe, but we'd like to consider it a bit more at the very least.ArvinJA wrote:NOOOOO, it was a good change, just needed some tweaking, especially in terms of EXP.
Reading our chat, the change is welcomed by most and some even said they'd come back from inactivity.
The low life has lost its appeal
And I'm tired of walking these streets
To a room with its cupboards bare
And I'm tired of walking these streets
To a room with its cupboards bare
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Pupsi
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Re: Game Development: Seasons Greetings
NO NO NO NO IT WAS FINE. oh pleaseeee 
Last edited by Pupsi on Fri Dec 18, 2015 4:21 pm, edited 1 time in total.
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shubla
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Re: Game Development: Seasons Greetings
If new system would be left. Atleast xp should be changed to scale with wear. Very simple to do and removes major issue with it.ArvinJA wrote:Well, the new system - as is - is still better than the old system, consider it some more while leaving the new system up, imo.jorb wrote:Maybe, but we'd like to consider it a bit more at the very least.ArvinJA wrote:NOOOOO, it was a good change, just needed some tweaking, especially in terms of EXP.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
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warrri
- Posts: 1033
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Re: Game Development: Seasons Greetings
Man what the fuck is wrong with you. Just swap the wears, low timer = high wear, high timer = low wear. Adjust XP to scale with LP and its done. Dont need to go full 180° here.
The world I love The tears I drop To be part of The wave can't stop
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to
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strpk0
- Posts: 1244
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Re: Game Development: Seasons Greetings
IMO the new system was fine, the biggest reason why people complain are probably because their nodes became worthless. I don't personally have any problems with it (not even the EXP one, I don't think it's that huge of a deal).jorb wrote:Maybe, but we'd like to consider it a bit more at the very least.ArvinJA wrote:NOOOOO, it was a good change, just needed some tweaking, especially in terms of EXP.
Granger wrote:Fuck off, please go grow yourself some decency.
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Astarisk
- Posts: 882
- Joined: Fri Aug 13, 2010 7:08 am
Re: Game Development: Seasons Greetings
I thought it was a pretty nice change, as it saves me a lot of time and computer heat. The only thing I feel that is needed is for exp to scale with the lp, and for curios that only have one use to scale with the previous method.jorb wrote:Maybe, but we'd like to consider it a bit more at the very least.ArvinJA wrote:NOOOOO, it was a good change, just needed some tweaking, especially in terms of EXP.
A curio studied to full wear provided 50% of the exp over constantly swapping it, you could up that to 75% just by swapping at half wear. It felt like a nice system that allowed casual play, and keep a high end reward for being on top of the game.
Alas, no nice things ever I suppose
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