Lumberjacks Flannel

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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sabinati
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Re: Lumberjacks Flannel

Post by sabinati »

it's a nice shirt but it's not flannel
Our prewashed soft hemp fabric is woven from the fiber in the stalks, not the outlawed leaves, so it’s 100% legal.
> leaves
One of the world’s strongest fibers, it's 3x stronger than cotton, lightweight, breathable and as comfortable as any summer shirt in your closet. It has a good-looking natural texture akin to linen – nice enough for dinner out – but slightly burlier, perfect for a Duluth man. What else could you want in the steamy summer months?
> lightweight
> breathable
> comfortable as any summer shirt

look i was fully immersed in the grunge movement of the 90s, ok so i know my flannel and that shit was not these 3 things
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CSPAN
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Re: Lumberjacks Flannel

Post by CSPAN »

Okay, okay!
But for the sake of having something to boost carpentry, I'd like to see it.

I'd like hemp to have a stronger role in textiles.

Also most equipment that boosts Abilities don't really make sense, why should this be an exception!
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sabinati
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Re: Lumberjacks Flannel

Post by sabinati »

Don't get me wrong, I'm in favor of all of that as well. Just being a pedant.
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LadyV
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Re: Lumberjacks Flannel

Post by LadyV »

CSPAN wrote:I just dont understand why its the only production related skill that doesnt get something to raise it.


MM = naw
Exploration = naw
Carpentry = Hell naw we talked bout dis once, no moe, no moe

Everything should have something imo

MM could be a leather forearm guard
Exploration could be cleat boots
Carpentry could totally be a swag flannel shirt woven from the best natural textile in the world, hemp fibers.

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MM does not need an item as the quality of bows and arrows can greatly change outcome.

Exploration has Ranger Gear

Carpentry has high q bone saws, and yes this can be a huge boost. Now since Carpentry mainly affects board cutting it does not need another item.

If you want a new shirt fine but I oppose a new item to boost quality even more in a area that can greatly spin qualities even further out of control via curding tubs, tanning tubs, herbal tables....
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CSPAN
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Re: Lumberjacks Flannel

Post by CSPAN »

Well this shirt wouldn't contribute to quality gain since its mostly, if not entirely, a soft cap(?)

As for the other gear suggestions, it would be much more access able for early game, and wean necessity after a certain point. I mean what's wrong with a little variety and more content for early game, the point where most people quit.
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jorb
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Re: Lumberjacks Flannel

Post by jorb »

I wouldn't mind more clothes, but with the present equipment model it feels less than meaningful. Why wear an inferior shirt when you can wear the best shirt(tm)? We want to introduce some sort of slotting system for gear so that you can customize your looks and whatnot yourself.
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Teleskop
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Re: Lumberjacks Flannel

Post by Teleskop »

i suggested the flannel shirts first you noobs
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ven
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Re: Lumberjacks Flannel

Post by ven »

cecelia wrote:I walk in with a really calm, cool, and confident attitude. I pause for a moment and glance around the room. I nod, mostly to myself, then begin.
"Hello. I am the Digital Engineer," I whisper gently in your ear before placing my portfolio on the desk in front of you.
"Please... Do enjoy."
Image
Female Flannel Model v. 1.53.2
Image
Cow Flannel Model v. 1.4.2
Holy crap that's the most RP I've seen in this game in years.
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Ysh
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Re: Lumberjacks Flannel

Post by Ysh »

Teleskop wrote:i suggested the flannel shirts first you noobs
''Imitation becomes the strongest flattery.'' These noobs will like your idea to repeat them. This is good for you.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.
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CSPAN
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Re: Lumberjacks Flannel

Post by CSPAN »

heh...more like Telescope.. heh heh
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