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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Removing tps didnt work
It's another thing that makes the game chore simulator rather than a game.





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ramones
- Posts: 3077
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- Location: I am a man who walks alone'
Re: Removing tps didnt work
Trading = Auction house = win win.
W16.1 - Pet Sematary (hermit)
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W7 - Emerald City
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W4 - Angkor
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Removing tps didnt work
I more or less agree, yes.
No, I do not.You walk 5 minutes to loftar's place in dev server with wagon and then you say that trading is fun.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
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dafels
- Posts: 3071
- Joined: Sun Nov 14, 2010 7:49 pm
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Re: Removing tps didnt work
I wonder how would implementing the good features(hs spawning/tps/rivers(map gen) / combat(with little fixes) etc..) from old haven in the new haven would work out.
I think it would be really an upgraded version of haven, it would make this chore simulator more playable than it is now, would bring lots of old players back and more fun, but that's just me.
I think it would be really an upgraded version of haven, it would make this chore simulator more playable than it is now, would bring lots of old players back and more fun, but that's just me.
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spawningmink
- Under curfew
- Posts: 2629
- Joined: Wed Mar 26, 2014 7:19 pm
Re: Removing tps didnt work
bring back ports ty ty ty
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Removing tps didnt work
WTF? Roads work just fine.jorb wrote:I more or less agree, yes.
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TeckXKnight
- Posts: 8274
- Joined: Tue Jul 13, 2010 2:31 am
- Location: How Do I?
Re: Removing tps didnt work
While they do work fine these points aren't invalid. The current reality in-game is that it's too easy to disrupt long range travel and if anyone joins they have to endure a nightmarish hell walk to their friends. These are both inhibiting factors detrimenting roads that can be improved upon.Potjeh wrote:WTF? Roads work just fine.jorb wrote:I more or less agree, yes.
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Removing tps didnt work
We cant have nice things because of people like youPotjeh wrote:WTF? Roads work just fine.jorb wrote:I more or less agree, yes.

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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Removing tps didnt work
I disagree with the first, and the second has nothing to do with roads but rather the terrible spawn mechanics (I thought there was a reason Brodgar was abolished in world 3).TeckXKnight wrote:While they do work fine these points aren't invalid. The current reality in-game is that it's too easy to disrupt long range travel and if anyone joins they have to endure a nightmarish hell walk to their friends. These are both inhibiting factors detrimenting roads that can be improved upon.Potjeh wrote:WTF? Roads work just fine.jorb wrote:I more or less agree, yes.
