Raiding and murder of newbs for lols

Thoughts on the further development of Haven & Hearth? Feel free to opine!
jk123
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Joined: Sat Nov 14, 2015 5:48 pm

Raiding and murder of newbs for lols

Post by jk123 »

I have seen a lot of this going on, including lots of very uncool things like bashing stockpiles and trashing 'worthless' loot for no reason.

My discussion point is :

I see that Jorb and Loftar are trying to monetize the game (subs) which I think is a good thing and a natural progression of the game development. How do they hope to achieve a good income stream when new players are murdered by people with 300+ stats or people using alts so their mains get away with murder? The player base is very very low and I constantly see raided newb camps.

I understand raiding and pvp, including a hardcore death penalty are part of this game and I am against things like safe zones for newbies, but perhaps there is a way to help new players along without killing them until they can compete? I think we'd all agree that more herthlings in the herthlands is good for everyone, pvper and bear alike.

If you kill all the newbs, you are killing your own content, you are killing the game.
evangili
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Re: Raiding and murder of newbs for lols

Post by evangili »

agree. maybe a good tutorial video would also be good? or a msg popping out during your first log in sayin: check sevenless guide and "video" to understand the game better. quest system seems pretty nice btw
jk123
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Re: Raiding and murder of newbs for lols

Post by jk123 »

Maybe keeping your attributes after death too (does this happen already? I remember dying a few years ago and only got back 25% or so of my attributes).
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vatas
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Re: Raiding and murder of newbs for lols

Post by vatas »

jk123 wrote:Maybe keeping your attributes after death too (does this happen already? I remember dying a few years ago and only got back 25% or so of my attributes).
That was in Legacy and it was changed because people abused it in conjunction with ancestor prayer that gave you portion of your ancestors' stats. Well prayer's aren't in Hafen atm but maybe devs wanted to emphasize permadeath aspect.
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shubla
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Re: Raiding and murder of newbs for lols

Post by shubla »

Content of this game is noobs and objective is to kill them all.
When you have succeed in objective you have won HnH.
This can be made easier by griding QL for weapons and crops so you can develop your noob killer chars better.
And kill other players that are trying to win this game.
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Mealenor
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Re: Raiding and murder of newbs for lols

Post by Mealenor »

shubla wrote:Content of this game is noobs and objective is to kill them all.
When you have succeed in objective you have won HnH.
This can be made easier by griding QL for weapons and crops so you can develop your noob killer chars better.
And kill other players that are trying to win this game.
you can't win this game.
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MightySheep
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Re: Raiding and murder of newbs for lols

Post by MightySheep »

jk123 wrote:If you kill all the newbs, you are killing your own content, you are killing the game.
Why do people keep repeating this argument, like anyone actually gives a crap?
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barra
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Re: Raiding and murder of newbs for lols

Post by barra »

If you want to protect bambis from bandits, step up and do it. Find the murderers and raid them back. You have access to exactly the same pvp mechanics the raiders have.
loftar wrote:You do appear to need a good trolling.
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overtyped
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Re: Raiding and murder of newbs for lols

Post by overtyped »

jk123 wrote:I have seen a lot of this going on, including lots of very uncool things like bashing stockpiles and trashing 'worthless' loot for no reason.

My discussion point is :

I see that Jorb and Loftar are trying to monetize the game (subs) which I think is a good thing and a natural progression of the game development. How do they hope to achieve a good income stream when new players are murdered by people with 300+ stats or people using alts so their mains get away with murder? The player base is very very low and I constantly see raided newb camps.

I understand raiding and pvp, including a hardcore death penalty are part of this game and I am against things like safe zones for newbies, but perhaps there is a way to help new players along without killing them until they can compete? I think we'd all agree that more herthlings in the herthlands is good for everyone, pvper and bear alike.

If you kill all the newbs, you are killing your own content, you are killing the game.
viewtopic.php?f=48&t=45877
something like this, is the best we can hope for.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
jk123
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Re: Raiding and murder of newbs for lols

Post by jk123 »

MightySheep wrote:
jk123 wrote:If you kill all the newbs, you are killing your own content, you are killing the game.
Why do people keep repeating this argument, like anyone actually gives a crap?
You will give a crap when there are no more players.

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