Should Characters Be Able to Be Perfect In Every Skill?

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Brickbreaker
Posts: 331
Joined: Sat Jan 23, 2010 6:54 pm

Re: Should Characters Be Able to Be Perfect In Every Skill?

Post by Brickbreaker »

Imo my idea of skill decay kinda satisfies both sides. It doesn't put up a cap exactly, but makes sure you cant be perfect in every skill.
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Bigfish
Posts: 170
Joined: Fri Aug 21, 2009 6:46 pm

Re: Should Characters Be Able to Be Perfect In Every Skill?

Post by Bigfish »

Morgant wrote:
Thoregon wrote:In my opinion the only answer in a sandbox game can only be yes. But for this you would need an infinite amount of time.

Now players have two choices:
Generalizing
According to the survey2 a lot of people are playing alone and maybe doesnt trade a lot. In general these people need push every skill and will gain only low quality products if they dont invest a lot of time(=power gamer).

Specializing
These people only push one or to skills that go together. For example farming/cooking or hunting/sewing. They produce very high quality products but need to trade a lot or be members of a village with several other experts. To achive the same quality as generalized people these experts need a lot less time to invest.

I, for one prefer the second way.
Just my 2cents.

tl,dr
generalisation = low quality / equally leveled skills
specializing = high quality / 1-2 very high skills, rest low
You might want to check the "Post your stats" thread. You might find it helpful.
People specialize as it is. People generally have maybe, a little tailoring, but a Ton of blacksmithing. They rely on other people in the village to take care of their tailoring needs. And they do this without having some needless cap on their skills. Not having caps on what they can or can't do, however, lets people live by themselves. It lets them play the game how THEY want to play it, and you're not gimped for all of eternity if you want to live as a hermit, if one of your village members dies, or one of them leaves. Being there no caps, you can work your way up to fill in their niche. I can't begin to explain how arbitrary and pointless putting a cap on H&H's skill system is.
Cant read anything of a cap there. The only cap would be the time invested and thats determined by the player.
How quality works: viewtopic.php?f=7&t=3057
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Thoregon
Posts: 44
Joined: Mon Sep 07, 2009 9:08 pm

Re: Should Characters Be Able to Be Perfect In Every Skill?

Post by Thoregon »

Morgant wrote:You might want to check the "Post your stats" thread. You might find it helpful.
People specialize as it is. People generally have maybe, a little tailoring, but a Ton of blacksmithing. They rely on other people in the village to take care of their tailoring needs. And they do this without having some needless cap on their skills. Not having caps on what they can or can't do, however, lets people live by themselves. It lets them play the game how THEY want to play it, and you're not gimped for all of eternity if you want to live as a hermit, if one of your village members dies, or one of them leaves. Being there no caps, you can work your way up to fill in their niche. I can't begin to explain how arbitrary and pointless putting a cap on H&H's skill system is.
I dont get what you want?! Is this adressed to my post or the topic?

You might want to check the "Post your stats" thread. You might find it helpful.
I played both ways and find specialsing a lot more effective/rewarding.
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Morgant
Posts: 94
Joined: Wed Feb 03, 2010 4:30 am

Re: Should Characters Be Able to Be Perfect In Every Skill?

Post by Morgant »

Lol, I didn't quite read that through. I thought it was just another person saying that skill caps would promote specialization, when they already exist. My apologies, I probably should post/read things before I'm fully awake. Zzzz.

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