In addition to roaming animals you may revive the old bandits for diversification in the mob section. Single bandits sneak through the woods and attack like animals would. When you kill them you may loot them and find low q food and other things that are randomly generated.
You may also add wolves that hunt in packs.
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Thoregon
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- Joined: Mon Sep 07, 2009 9:08 pm
New mobs: Wolves and Bandits
Last edited by Thoregon on Mon Feb 22, 2010 11:16 pm, edited 7 times in total.
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sabinati
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Re: New opponents: Cruel Bandits
we have player bandits, do we really need npc bandits?
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Gauteamus
- Posts: 858
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Re: New opponents: Cruel Bandits
I agree with Sab, if you want bandits in the game, grow a pair and become one - it is not like it is hard.
You could even make up a code of bandit honour to live by, like "No griefing, only clean stealing", or even better "steal from the rich, give to the poor"
You could even make up a code of bandit honour to live by, like "No griefing, only clean stealing", or even better "steal from the rich, give to the poor"
What if Rosa Parks had a car?
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bitza
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Re: New opponents: Cruel Bandits
low q Militia Swords
lol, the things some people will come up with in order to avoid prospecting, it's really not that hard and there should be plenty of mines in the new worldfind noble metal nuggets
Karede wrote: It takes a special kind of autism to play this game
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Thoregon
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Re: New opponents: Cruel Bandits
I thought only of more animals that dont look like animals for some diversification.sabinati wrote:we have player bandits, do we really need npc bandits?
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theTrav
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Re: New opponents: Cruel Bandits
also make the bandits orks please, and make it so I can chase kobolds for small amounts of coin.
also please include npc vendor stands that have all items so I don't need to look for a player who's producing them
also please have auto generated quests "go here and kill this unique kobold for a purple drop"
also please include npc vendor stands that have all items so I don't need to look for a player who's producing them
also please have auto generated quests "go here and kill this unique kobold for a purple drop"
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Thoregon
- Posts: 44
- Joined: Mon Sep 07, 2009 9:08 pm
Re: New opponents: Cruel Bandits
You may be happy with this gametheTrav wrote:also make the bandits orks please, and make it so I can chase kobolds for small amounts of coin.
also please include npc vendor stands that have all items so I don't need to look for a player who's producing them
also please have auto generated quests "go here and kill this unique kobold for a purple drop"
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sabinati
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Re: New opponents: Cruel Bandits
:O purpz
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Thoregon
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Re: New opponents: Cruel Bandits
Prupz are for grinderz. Take thissabinati wrote::O purpz
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Humbaz
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Re: New opponents: Cruel Bandits
Hopefully there will be many mines in the new world, because we lack irony in this one.You may be happy with this game