Swamp mechanics suggestion

Thoughts on the further development of Haven & Hearth? Feel free to opine!
User avatar
Onionfighter
Posts: 2957
Joined: Sat May 30, 2009 8:45 am
Location: Mordor

Swamp mechanics suggestion

Post by Onionfighter »

Make swamps and wetland more useful and interesting:

Make it so swamps, or parts of swamps can be traveled by (small) boat. Where rivers cut through swamps, boats can go from one to the other.

Boardwalk can be built on swamps to allow the movement of carts and the placement of buildings. Boardwalk can decay back into swamp, or can be removed with a landscaping action. Boardwalk under buildings doesn't decay until the building is destroyed (by decay or otherwise).

New plants and animals that live in swamps would also make the area more interesting, and worth exploring.
  • Animal ideas: snakes, alligators/crocodiles, ducks, turtles
    Plant ideas: mangrove, lotus, reeds/cattails
Terrestrial animals should be slowed down when moving through swamp in the same way that characters are.
Cheerleader
User avatar
sabinati
Posts: 15527
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Swamp mechanics suggestion

Post by sabinati »

sounds good except for alligators/crocs, but perhaps there's an appropriate swamp beast
User avatar
Onionfighter
Posts: 2957
Joined: Sat May 30, 2009 8:45 am
Location: Mordor

Re: Swamp mechanics suggestion

Post by Onionfighter »

sabinati wrote:sounds good except for alligators/crocs, but perhaps there's an appropriate swamp beast
Yeah, I couldn't think of any dangerous swamp animal that might live in Europe besides snakes. Snapping turtles? Lizardmen?
Cheerleader
User avatar
Thoregon
Posts: 44
Joined: Mon Sep 07, 2009 9:08 pm

Re: Swamp mechanics suggestion

Post by Thoregon »

Onionfighter wrote:
sabinati wrote:sounds good except for alligators/crocs, but perhaps there's an appropriate swamp beast
Yeah, I couldn't think of any dangerous swamp animal that might live in Europe besides snakes. Snapping turtles? Lizardmen?
Image
User avatar
sabinati
Posts: 15527
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Swamp mechanics suggestion

Post by sabinati »

maybe beavers?
User avatar
vikingdragons
Posts: 389
Joined: Tue Feb 02, 2010 10:59 pm
Location: all your base are belong to us

Re: Swamp mechanics suggestion

Post by vikingdragons »

:lol:
i cant think of a large predator for a european swamp, but you have to remember that silk isnt from europe either, and last i checked, Ents don't run around like hippies :lol: but snakes would be sweet, espically if you could sneak them into containers, and when someone opens it...BAM snake in the face! :twisted:
"A word to the wise ain't necessary. It's the stupid ones that need the advice." -Bill Cosby
User avatar
Chakravanti
Posts: 3345
Joined: Sat Aug 29, 2009 3:38 am

Re: Swamp mechanics suggestion

Post by Chakravanti »

Parrots and Eyepatches too plz.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
User avatar
kaka
Posts: 673
Joined: Fri Apr 03, 2009 8:31 am
Location: Château de Gâteau

Re: Swamp mechanics suggestion

Post by kaka »

Swarms of mosquitoes and black flies.
User avatar
Grog
Posts: 2747
Joined: Mon Feb 08, 2010 11:42 pm
Location: Germany

Re: Swamp mechanics suggestion

Post by Grog »

i like the idea of a roasted duck ;)
Favourite thread: viewtopic.php?f=9&t=3388
User avatar
Cajoes
Posts: 682
Joined: Sat Jul 11, 2009 2:04 am

Re: Swamp mechanics suggestion

Post by Cajoes »

Thoregon wrote:
Onionfighter wrote:
sabinati wrote:sounds good except for alligators/crocs, but perhaps there's an appropriate swamp beast
Yeah, I couldn't think of any dangerous swamp animal that might live in Europe besides snakes. Snapping turtles? Lizardmen?
Image
Duckodile?

Return to “Critique & Ideas”