Game Development: Fun Allowed

Announcements about major changes in Haven & Hearth.
Chevredoux93
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Joined: Fri Aug 28, 2015 8:10 pm

Re: Game Development: Fun Allowed

Post by Chevredoux93 »

A few days / weeks before all map is covered by big factions and all ressources trusted.

I liked the idea of a big world hard to explore, with local geographic powers. Now we're back to w7 system.
(even if road system was'nt perfect for sure)
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pedorlee
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Re: Game Development: Fun Allowed

Post by pedorlee »

Chevredoux93 wrote:A few days / weeks before all map is covered by big factions and all ressources trusted.

I liked the idea of a big world hard to explore, with local geographic powers. Now we're back to w7 system.
(even if road system was'nt perfect for sure)
With the current system thats hardly gonna happen. If you are a bit ambitious you will need at least 3 or 4 chars. Just imagine creating 4 accounts and moving those chars along the map by 4 or 5 hours each one. And im not even talking about half of the map. Beeing an active player or trying to be it, recrouting or atracting new players its a chimera.

Beeing practic or pragmatic its a thing with this big rift. Its damn difficult to explain to a friend irl that he needs to walk for 5 hours with no fun just to get to a place, and avoiding DIS dicks killing noobs in the way, to start leveling for hourz.
Devs havr choosen wisely. This is the lesser bad.
Last edited by pedorlee on Tue Jan 05, 2016 6:47 pm, edited 1 time in total.
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dzielny_wojownik
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Re: Game Development: Fun Allowed

Post by dzielny_wojownik »

nice update hahahaha the polska brothers thank you for this xD
There was a wise soviet conscript that was surrounded by the enemy on the battle of Stalingrad. A mortar shot teared his pants apart causing a big hole in his pants right on his right butt cheek. He felt a glorious cold ass breeze of wind on his butt cheek, like it would be sent by stalin himself, he said - hide your butts
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dageir
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Joined: Sat Mar 31, 2012 12:37 pm

Re: Game Development: Fun Allowed

Post by dageir »

So we can trade now?
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shubla
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Re: Game Development: Fun Allowed

Post by shubla »

dageir wrote:So we can trade now?
We have always been able to trad e :?
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dageir
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Re: Game Development: Fun Allowed

Post by dageir »

It was hardly practical..
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venatorvenator
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Re: Game Development: Fun Allowed

Post by venatorvenator »

pedorlee wrote:With the current system thats hardly gonna happen.
That's wrong, a faction can do that with very little effort.
Xcom wrote:Most good things last only a short time
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pedorlee
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Re: Game Development: Fun Allowed

Post by pedorlee »

A faction of veterans who avtually loves the game. We want fresh blood bro.

Also I tried to say with the previous system. Hours matter :)
Last edited by pedorlee on Tue Jan 05, 2016 6:42 pm, edited 1 time in total.
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Bowshot125
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Re: Game Development: Fun Allowed

Post by Bowshot125 »

.
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Kaios
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Re: Game Development: Fun Allowed

Post by Kaios »

venatorvenator wrote:That's wrong, a faction can do that with very little effort.
Not true, everything in this game takes more than "very little" effort. Jumping around on all the roads might seem easy once you have them up but someone probably spent hours of their day for several days building that road depending on how far it goes. It's the same with this charter stone thing now, you still need to either walk and/or build a road to that far-off location, you need to build a village idol and get the LP to put it up and probably use an alt to maintain it and you may or may not need walls at the location too. To do this once let alone several times certainly takes more effort than you're implying and won't even be feasible for certain factions *wink wink nudge nudge* given their inactivity

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