You might want to find a village or specialize as an hermit, this seems to be the most sane things to do in this world imoRedlaw wrote: ...
No time to find gold Gordon, literally no time.
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stya
- Posts: 1037
- Joined: Wed May 21, 2014 3:13 pm
Re: Game Development: Fun Allowed

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Redlaw
- Posts: 1638
- Joined: Sun Oct 02, 2011 10:58 pm
Re: Game Development: Fun Allowed
I was a hermit with a village, now I am the leader of a village. (The old one quite the game a few days ago, I was asked by one of the few villagers to take over if I wanted.). The village has 2 farmers and a miner, and why I am making cheese, in order to go deeper he needs strength.stya wrote:You might want to find a village or specialize as an hermit, this seems to be the most sane things to do in this world imoRedlaw wrote: ...
No time to find gold Gordon, literally no time.
I have played this game since the end of world 5 never seen silver or gold ever in the game.
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sabinati
- Posts: 15527
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- Location: View active topics
Re: Game Development: Fun Allowed
i'd buy lots of stuff but too many things are not buyable from barterstand
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Potjeh
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- Joined: Fri May 29, 2009 4:03 pm
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Eemerald
- Posts: 2780
- Joined: Mon Jan 10, 2011 5:58 pm
Re: Game Development: Fun Allowed
if it didn't take hours to catch a few pieces...Potjeh wrote:Fish is usually tradeable.

A (bad) Haiku
I heart Emerald
She hates villagers with lives
Leads with iron fist
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
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Eemerald
- Posts: 2780
- Joined: Mon Jan 10, 2011 5:58 pm
Re: Game Development: Fun Allowed
yep 10 mins and still not a single fish....Potjeh wrote:Too bad rod fishing sucks so much
when I catch one im going to keep it in the wagon to serve as a memory why not to go fishing!

A (bad) Haiku
I heart Emerald
She hates villagers with lives
Leads with iron fist
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Game Development: Fun Allowed
Fish nodes have a density value as well as quality nodes. Fishing in a low density node will indeed take 10-30 minutes per fish. But in a high density one (you can tell based on how frequently the fish jump) the catch rate is one per minute or more.Eemerald wrote:if it didn't take hours to catch a few pieces...Potjeh wrote:Fish is usually tradeable.
I had a high density node and found fishing useful ish. The problem I had was the randomness of the stats. But that was before fish pies.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Eemerald
- Posts: 2780
- Joined: Mon Jan 10, 2011 5:58 pm
Re: Game Development: Fun Allowed
I did try 3 different nodes, but same issue. might try further out and see. thanks SevenSevenless wrote:Fish nodes have a density value as well as quality nodes. Fishing in a low density node will indeed take 10-30 minutes per fish. But in a high density one (you can tell based on how frequently the fish jump) the catch rate is one per minute or more.Eemerald wrote:if it didn't take hours to catch a few pieces...Potjeh wrote:Fish is usually tradeable.
I had a high density node and found fishing useful ish. The problem I had was the randomness of the stats. But that was before fish pies.

A (bad) Haiku
I heart Emerald
She hates villagers with lives
Leads with iron fist
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abt79
- Posts: 1628
- Joined: Thu Feb 06, 2014 1:59 am
- Location: looking for black coal, completely in vein
Re: Game Development: Fun Allowed
Annoyingly perception no longer affects archery, so ranger gear is really only good for the delightfully broken system that is foragingRedlaw wrote:Yes but its also a very blunt and time consuming thing to make. Time which players do not have a lot of. So if someone could do silk they would be making a lot of profits in trade. Them big guys love them merch robes, for the int and space it adds. Plus ranger gear.jorb wrote:Isn't silk tradeable?
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