Game Development: A Touch of Death

Announcements about major changes in Haven & Hearth.
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FerrousToast
Posts: 307
Joined: Tue Dec 17, 2013 9:36 pm

Re: Game Development: A Touch of Death

Post by FerrousToast »

pedorlee wrote:Yes please, more curios. We need reasons to go out and forage!!

Also this:
Jorb wrote:Village is low on authority
This amuses me because I haven't been able to see where that thing is since the game started. I thought it wasn't a thing yet implemented since I stoped playing during exams and when I noticed some of my walls were decaying. Can auth be seen???

Also thanks again for the charter stones, this makes live easier.
auth can be seen on the village tab of your kin list
Image
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pedorlee
Posts: 1321
Joined: Sat Feb 04, 2012 10:36 pm

Re: Game Development: A Touch of Death

Post by pedorlee »

FerrousToast wrote:
pedorlee wrote:Yes please, more curios. We need reasons to go out and forage!!

Also this:
Jorb wrote:Village is low on authority
This amuses me because I haven't been able to see where that thing is since the game started. I thought it wasn't a thing yet implemented since I stoped playing during exams and when I noticed some of my walls were decaying. Can auth be seen???

Also thanks again for the charter stones, this makes live easier.
auth can be seen on the village tab of your kin list
LooooL.
My lack of concentration is lower than plancton's.
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Redlaw
Posts: 1638
Joined: Sun Oct 02, 2011 10:58 pm

Re: Game Development: A Touch of Death

Post by Redlaw »

Took me a bit to find it as well, like ok now I am a part of a village, now where is the. (Looks at kins list) ooo shiny new button.... oooooo there it is....

Last time I looked at it was to make sure the 2 statues I build makes the new cap out from everyone studding.
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ArvinJA
Posts: 1255
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Location: Sweden

Re: Game Development: A Touch of Death

Post by ArvinJA »

Image
Image
Same Huginn in the Swedish version of the Mises shield as in the death screen.

Jorb confirmed subtly trying to sway you into realizing we need Fascism, because Fascism is Monarchy, and Monarchy is Civilization, and Civilization is Liberty or uh, actually, screw Liberty!
The low life has lost its appeal
And I'm tired of walking these streets
To a room with its cupboards bare
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jorb
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Location: Here, there and everywhere.

Re: Game Development: A Touch of Death

Post by jorb »

ArvinJA wrote:we need Fascism, because Fascism is Monarchy, and Monarchy is Civilization, and Civilization is Liberty or uh, actually, screw Liberty!
This.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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pedorlee
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Re: Game Development: A Touch of Death

Post by pedorlee »

jorb wrote:
ArvinJA wrote:we need Fascism, because Fascism is Monarchy, and Monarchy is Civilization, and Civilization is Liberty or uh, actually, screw Liberty!
This.
Not again ¬¬
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ArvinJA
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Location: Sweden

Re: Game Development: A Touch of Death

Post by ArvinJA »

pedorlee wrote:¬¬
I interpret this as "yes". :)
The low life has lost its appeal
And I'm tired of walking these streets
To a room with its cupboards bare
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LadyV
Posts: 3113
Joined: Wed Jan 25, 2012 2:34 am

Re: Game Development: A Touch of Death

Post by LadyV »

jorb wrote:
ArvinJA wrote:we need Fascism, because Fascism is Monarchy, and Monarchy is Civilization, and Civilization is Liberty or uh, actually, screw Liberty!
This.

:roll:
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Asgaroth22
Posts: 625
Joined: Mon Jan 09, 2012 8:08 pm

Re: Game Development: A Touch of Death

Post by Asgaroth22 »

loftar wrote: There are primarily two aspects of death that we are considering:
  • Death sometimes feels a bit... fickle. As mentioned a while ago in some other thread, I think it would be a good thing if some situations that currently lead to death merely lead to quite grievous wounds, so that death can be somewhat more negotiated with.
  • While permanent, death should not be the end. It has been the intention with Haven from the start that one "plays a bloodline", so to speak. The inheritance system from Legacy was clearly an intention in that general direction, and while it had its flaws, the underlying thought is still very much an intention.
Great to hear this. These are some neat ideas.
“The story so far:
In the beginning the Universe was created.
This has made a lot of people very angry and been widely regarded as a bad move.”
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Haba
Posts: 666
Joined: Sun Nov 01, 2009 9:36 pm

Re: Game Development: A Touch of Death

Post by Haba »

So nobody has managed to die for a screenshot of the death screen? :evil:

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