Game Development: A Touch of Vengeance

Announcements about major changes in Haven & Hearth.
GustawoVegas
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Re: Game Development: A Touch of Vengeance

Post by GustawoVegas »

Amanda44 wrote:
How so? Just because people disagree with you and like the idea?
There are 86 hearthlings playing

This is why. Most people, who played this game are left.
Devs added spooky ghost.
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jorb
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Re: Game Development: A Touch of Vengeance

Post by jorb »

LadyGoo wrote:Will we have sieges updates after this one? Or you are going to wait for weeks before doing anything about it?
We'd like to see this in operation for a while first, I suspect, but we have some small, preparatory steps we want to take to ease into a new siege paradigm as well, so I shan't exclude those. Again, we usually decide on a week-by-week basis what to work on, depending on where our ideas are and what feels pressing, so feel free to opine on what we should do.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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jorb
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Re: Game Development: A Touch of Vengeance

Post by jorb »

GustawoVegas wrote:There are 86 hearthlings playing
YAYAYA, and one minute after the server restarted there were only four! PROOOFS! DAED GAEM!

Fucking idiot.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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jorb
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Re: Game Development: A Touch of Vengeance

Post by jorb »

Ganhart wrote:Is there any limit for spirits that can be summoned per single criminal?
Nope.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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loftar
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Re: Game Development: A Touch of Vengeance

Post by loftar »

Ganhart wrote:Is there any limit for spirits that can be summoned per single criminal?
jorb wrote:At any given time there can be one Nidbane per crime scent.
So basically, the limit is the number of scents you have lying around in the world.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Kaios
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Re: Game Development: A Touch of Vengeance

Post by Kaios »

How many fetters can the dolmen hold?
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jorb
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Re: Game Development: A Touch of Vengeance

Post by jorb »

Kaios wrote:How many fetters can the dolmen hold?
Eight.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Sevenless
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Re: Game Development: A Touch of Vengeance

Post by Sevenless »

I don't think I'm alone in saying that there's quite a few of us keeping eye on development and waiting for next world. I'm really hoping enough stuff gets ironed out that the next world will be far more engaging.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

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Redlaw
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Re: Game Development: A Touch of Vengeance

Post by Redlaw »

This should be a fun update for the smaller guys, ill need to check out the rest when I am able lol.
venatorvenator
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Re: Game Development: A Touch of Vengeance

Post by venatorvenator »

I want to be a necromancer.


Btw does this thing enter houses, mineholes, and cellars?

Thanks for the update, seems really interesting.
Xcom wrote:Most good things last only a short time

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