Spoken like the true democrat that you arejorb wrote: One vote for work on siege mechanics registered, I guess.
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burgingham
- Posts: 8486
- Joined: Fri Aug 14, 2009 10:58 pm
Re: Game Development: A Touch of Vengeance
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Redlaw
- Posts: 1638
- Joined: Sun Oct 02, 2011 10:58 pm
Re: Game Development: A Touch of Vengeance
I love when more food is added, got some suggestions for more lol. It seems miner, but it is making the cooking and food system more complex. More options means, more we are able to make the food we need to make are character better.
Things I would like to see food wise, the ability to declare food (at least one dish) as a favorite dish. Giving a small stat boost as a bonus we we eat it and so on.
Things I would like to see food wise, the ability to declare food (at least one dish) as a favorite dish. Giving a small stat boost as a bonus we we eat it and so on.
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Shadow7168
- Posts: 753
- Joined: Tue Aug 03, 2010 8:33 pm
Re: Game Development: A Touch of Vengeance
Finally something to do with all my heaps of cloth and poppies. What skills is it softcapped by?Dominick wrote:
Sweet.
1 cloth, 2 string and 6 flowers.
Love this!
Oh, and feasting would also be a nice social aspect to have back.
Potjeh wrote:They're using swords as throwing weapons now? Damn cheaters!
MagicManICT wrote:Most raiders aren't into choking another man's chicken. They can do some pretty gay shit, but that's usually the line.
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Dominick
- Posts: 122
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- Location: Australia
Re: Game Development: A Touch of Vengeance
Shadow7168 wrote:Finally something to do with all my heaps of cloth and poppies. What skills is it softcapped by?Dominick wrote:
Sweet.
1 cloth, 2 string and 6 flowers.
Love this!
Dexterity and Sewing.
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jorb
- Posts: 18715
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- Location: Here, there and everywhere.
Re: Game Development: A Touch of Vengeance
Also, I added a new curio. Not fair. QQ.loftar wrote:I do have to ask; why are more curiosities better than more food?LadyGoo wrote:Stop making useless food, make more curios.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Redlaw
- Posts: 1638
- Joined: Sun Oct 02, 2011 10:58 pm
Re: Game Development: A Touch of Vengeance
Could the Bouquet of Flowers, also a table item? Would love to set my table with that item, looks nice. (I made two, while checking my silk.)
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DaniAngione
- Posts: 1791
- Joined: Sun Dec 18, 2011 12:22 am
- Location: The Hearthlands
Re: Game Development: A Touch of Vengeance
This has to be the best update ever.
Omg, Nidbanes <3
Thank you, Jorb & Loftar! I feel a tiny bit safer
Omg, Nidbanes <3
Thank you, Jorb & Loftar! I feel a tiny bit safer
W16 ???
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
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loftar
- Posts: 9096
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- Location: Your character database
Re: Game Development: A Touch of Vengeance
It seems it wasn't mentioned in the OP, so I edited in the fact that the Nidbanes will only wait up to 24 RL hours for their target to log in. If they don't log in until then, they will attack regardless.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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DaniAngione
- Posts: 1791
- Joined: Sun Dec 18, 2011 12:22 am
- Location: The Hearthlands
Re: Game Development: A Touch of Vengeance
Even bettah :3loftar wrote:It seems it wasn't mentioned in the OP, so I edited in the fact that the Nidbanes will only wait up to 24 RL hours for their target to log in. If they don't log in until then, they will attack regardless.
W16 ???
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
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Kimparo
- Posts: 14
- Joined: Sat Jul 20, 2013 4:31 am
Re: Game Development: A Touch of Vengeance
I hope this update plays out well. One of my old gripes with Old Haven was that if you jump in late to the world, everyone can destroy you until you have a B-wall (and even then if it's late enough), and they know there is 100% NOTHING you can do about it. Be it just to kill you for their fun (which is fine but really annoying if you're trying to start up the game) or to scare you into moving someplace else so you stop sucking up Curios in the area, there was little you could do besides grin and bare it. Now we have something that scales with them that anyone who even passes by with the ability to see scents can do.
You can troll the hell out of completely random people just because you feel like it.
You can retaliate with spoopy ghost time.
You can save scents if they come after you several times to send a nice wave of spoopy at them.
I love this. It also makes stealing and killing a tad bit harder than simply finding someone who stands no chance to you. You now have to check the area for anyone able to do anything like this and plan out some more. Yes alts can help one get by this, be it by knowing in advance if a spooky ghost is in wait for you or by killing them off (Which I assume will either have some hidden penalty/reward chance, leaning more towards a very high penalty IF it's already waiting at it's targets area in the future) but if people already use alts there was no getting past this without making the ghosts far too dangerous to anyone around that might poke them on accident or to see how strong they are.
You can troll the hell out of completely random people just because you feel like it.
You can retaliate with spoopy ghost time.
You can save scents if they come after you several times to send a nice wave of spoopy at them.
I love this. It also makes stealing and killing a tad bit harder than simply finding someone who stands no chance to you. You now have to check the area for anyone able to do anything like this and plan out some more. Yes alts can help one get by this, be it by knowing in advance if a spooky ghost is in wait for you or by killing them off (Which I assume will either have some hidden penalty/reward chance, leaning more towards a very high penalty IF it's already waiting at it's targets area in the future) but if people already use alts there was no getting past this without making the ghosts far too dangerous to anyone around that might poke them on accident or to see how strong they are.
