Cookie wrote:I'd really been having a lot of fun with those desperate water's edge oddyssys where my terrified character would linger by the stream edge eyeing that one chantrelle that stood between him and starvation and that one wild boar that stood between him and the chantrelle.
This is what I mean. Traveling used to be exciting. And since it was harder to get around, it was also safer to live in the middle of nowhere.
Greater civilization given by hearth fires, but also quicker falloff so you only get a short "safe zone"
Animal AI that fears fire but will overcome its fear if provoked / tempted
More ferocious animals at night, but make em even more afraid of fire
Animals that will aggro you but can be escaped either by sprinting, climbing trees, or dropping resources.
Having every damn fox, rabbit and rat aggro you is not dangerous, it's tedious and downright retarded. The danger and the challenge of wilderness survival should come from somewhere else than constant combat against critters.
Since joftlorb have decidedly taken the stance where they avoid the realm of obscura, the options are limited. But rabid foxes are just as equally silly as goblin hordes.
ehi, the idea of torches is cool.
If you have a torch lighted, normal animals run or don't attack you. But a bear feel the fire like a Danger and ATTAK 8D
So walking in the wild with a torch is more safe, only if you don't meet a bear. (this to not let some danger)
So noobs will have a really good reason to craft torches, that are almost useless at the moment.
mhmhmhmh??? :33
I like all this. What if some animals were only aggressive at night, but would not enter into fire light at all? Then just expand the radius of firelight in relationship to torches, and you have newbies that would be safe pretty much all the time if they stick to the safety of their fires at night.
"For the night is dark and full of terror."
<Marcher Lord> Dogs! Oh god, please give us DOGS! There are those who press on with the ardor of beer, and those who are faint with thirst.
- Greater civilization given by hearth fires, but also quicker falloff so you only get a short "safe zone"
- Animal AI that fears fire but will overcome its fear if provoked / tempted so torches will be useful
- More ferocious animals at night, but make em even more afraid of fire
- Animals that will aggro you but can be escaped either by sprinting, climbing trees, or dropping resources
- animal stamina
this would be a massive improvement to the system used now. Maybe Onionfighter might sum the arguments collected in the thread up and add them to OP (i hate fucking reading every page of a thread).