Thought of the same thing, tbhAstarisk wrote:Haha, thats pretty great for villages and nabs that can't afford vandal alts (or anyone who doesn't have one premade).bitza wrote: ... evil stuff
An easy guide to ruining a nab's day:
1) Drop claim
2) Build a ram surrounded by layers and layers of fences(more fences = more vandal scents = higher spookiness level, ideally you want to max this)
3) ?????
4) Spookify your target.
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Asgaroth22
- Posts: 625
- Joined: Mon Jan 09, 2012 8:08 pm
Re: Game Development: A Touch of Vengeance
“The story so far:
In the beginning the Universe was created.
This has made a lot of people very angry and been widely regarded as a bad move.”
In the beginning the Universe was created.
This has made a lot of people very angry and been widely regarded as a bad move.”
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bitza
- Posts: 1462
- Joined: Wed Dec 30, 2009 2:07 pm
Re: Game Development: A Touch of Vengeance
i know it's been mentioned at least once or twice already, but i'd like to just touch on the thought that the nidbane should only be able to be attacked (or seen!) by the character that it's going after. otherwise it becomes a trivial matter for a village or a hardcore hermit to set up a combat alt/crime alt system for dealing with them.
Karede wrote: It takes a special kind of autism to play this game
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Game Development: A Touch of Vengeance
You get around this just like the freakin' villages get around it. Plan ahead and use only what you need to. Don't commit your big combat hunter to breaking it. Bring your high strength, low skill miner, break the ram, and then use your hunter to pick off the nidbanes.Astarisk wrote:Haha, thats pretty great for villages and nabs that can't afford vandal alts (or anyone who doesn't have one premade).bitza wrote: ... evil stuff
An easy guide to ruining a nab's day:
1) Drop claim
2) Build a ram surrounded by layers and layers of fences(more fences = more vandal scents = higher spookiness level, ideally you want to max this)
3) ?????
4) Spookify your target.
As much as I like the concepts behind this update, it really does need playtesting to get the kinks in design worked out, which is why this is an ALPHA level game. This IS the test server. Get over it. your life here is nothing but an experiment for your overlords.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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strpk0
- Posts: 1244
- Joined: Sat Sep 03, 2011 11:44 pm
Re: Game Development: A Touch of Vengeance
...an experiment some people are paying $10-15 monthly for, heh.MagicManICT wrote:your life here is nothing but an experiment for your overlords.
But fair enough, it is an alpha game.
Granger wrote:Fuck off, please go grow yourself some decency.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Game Development: A Touch of Vengeance
Hope I didn't sound too harsh with that. Updates like these always leave me feeling a little... perturbed, I think is a good word.
Yeah, the fact that many are paying a sub on it does give a sense of more finality. I, at least, try to look at it more as continued positive support for good updates. I can always choose to stop paying if I don't like direction things are going. (Discloser: I haven't been paying a sub for various reasons, but the reasons do not include dissatisfaction with the direction of development.)
Yeah, the fact that many are paying a sub on it does give a sense of more finality. I, at least, try to look at it more as continued positive support for good updates. I can always choose to stop paying if I don't like direction things are going. (Discloser: I haven't been paying a sub for various reasons, but the reasons do not include dissatisfaction with the direction of development.)
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Game Development: A Touch of Vengeance
There is pre-emptive defensive solution to this. It's extending your claim more than 25 tiles outside your walls so that the ram breaks at your claim, giving you 8 hour window to destroy it while glue dries from repairing it.Astarisk wrote:Haha, thats pretty great for villages and nabs that can't afford vandal alts (or anyone who doesn't have one premade).bitza wrote: ... evil stuff
An easy guide to ruining a nab's day:
1) Drop claim
2) Build a ram surrounded by layers and layers of fences(more fences = more vandal scents = higher spookiness level, ideally you want to max this)
3) ?????
4) Spookify your target.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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CSPAN
- Posts: 885
- Joined: Mon Apr 04, 2011 12:10 am
Re: Game Development: A Touch of Vengeance
update with rare gems for new jewelry, single person kayak for swamp traversing, geode curiosity from digging in shallow water, wounds like broken bones and casts made of linen and boneglue or somethin and hinders movement speed for like a few days and if not healed becomes permanent, and turtles for turtle soup, when?
LS of Twin Lakes BIG TRUCKS
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dafels
- Posts: 3071
- Joined: Sun Nov 14, 2010 7:49 pm
- Yahoo Messenger: davis
Re: Game Development: A Touch of Vengeance
oh god more annoying 'features'CSPAN wrote: wounds like broken bones and casts made of linen and boneglue or somethin and hinders movement speed for like a few days and if not healed becomes permanent
pls no
btw, how da patch is coming jorbeY?
Last edited by dafels on Wed Jan 20, 2016 1:36 am, edited 1 time in total.
Click to read Developer's thoughts on PvP
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: A Touch of Vengeance
Give it an hour or two.dafels wrote:btw, how da patch is coming jorbeY?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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bojackson
- Posts: 152
- Joined: Sat Aug 29, 2015 8:02 pm
- Location: Middle of a J&L sandwich
Re: Game Development: A Touch of Vengeance
Dafels mentioned having animals give useful curios, and I remember thinking that a few times while playing.
Ohhh that's how I make a sig, cool