Haven without permadeath

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overtyped
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Haven without permadeath

Post by overtyped »

Here is what happens without permadeath. https://www.youtube.com/watch?v=ZERGog8oegg
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
fablewings
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Re: Haven without permadeath

Post by fablewings »

What?

The game actually gets fun?
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Jalpha
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Re: Haven without permadeath

Post by Jalpha »

loftar wrote:
Jalpha wrote:Please keep permadeath. I remember reading something which indicated you were perhaps reconsidering it because of new players raging out after being murdered.
No, I can't see there's any chance whatsoever that we'd ever remove permadeath.

There are primarily two aspects of death that we are considering:
  • Death sometimes feels a bit... fickle. As mentioned a while ago in some other thread, I think it would be a good thing if some situations that currently lead to death merely lead to quite grievous wounds, so that death can be somewhat more negotiated with.
  • While permanent, death should not be the end. It has been the intention with Haven from the start that one "plays a bloodline", so to speak. The inheritance system from Legacy was clearly an intention in that general direction, and while it had its flaws, the underlying thought is still very much an intention.
Funny video, but Hafen will never become the land of the lazy trolls.
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boshaw
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Re: Haven without permadeath

Post by boshaw »

overtyped wrote:Here is what happens without permadeath. https://www.youtube.com/watch?v=ZERGog8oegg
Loftar needs to add voip into the game.
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shubla
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Re: Haven without permadeath

Post by shubla »

boshaw wrote:
overtyped wrote:Here is what happens without permadeath. https://www.youtube.com/watch?v=ZERGog8oegg
Loftar needs to add voip into the game.
People would abuse it.
Run around with alts making very annoying noises.
Camping villages with screamer alts.
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Amanda44
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Re: Haven without permadeath

Post by Amanda44 »

shubla wrote:
boshaw wrote:
Loftar needs to add voip into the game.
People would abuse it.
Run around with alts making very annoying noises.
Camping villages with screamer alts.
I want voip so much, it would be ideal in haven imo ..... and shubla, in all the games I play that have it I've never encountered anything like that, the most annoying thing that's ever happened was a guy who followed me around for a couple of hrs continuously talking, even though I never once responded, not even initially as I wasn't in the mood to socialise and didn't want him with me ... though I have to admit he made me laugh a few times and when I ran into trouble he fought alongside me. It eventually became 'foggy' in the game and I managed to lose him. :D
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
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Granger
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Re: Haven without permadeath

Post by Granger »

Every voice chat has the option to mute on a per source level, haven't they?
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Amanda44
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Re: Haven without permadeath

Post by Amanda44 »

Granger wrote:Every voice chat has the option to mute on a per source level, haven't they?
No, in that particular game you can only mute or lower sound in general, not on individuals, which means you lose the game sounds, which you need.
There are a lot of ppl asking for it though so maybe an option will be introduced at some point. :)
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
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Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
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Kaios
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Re: Haven without permadeath

Post by Kaios »

If anyone is interested in other videos like this one here are some other channels:

https://www.youtube.com/user/CaramelHoteI
https://www.youtube.com/user/gasch101
https://www.youtube.com/user/BritbongReturns
https://www.youtube.com/user/ThisOhGang
https://www.youtube.com/channel/UCgLWox ... yAZe4fvUCw
Amanda44 wrote:No, in that particular game you can only mute or lower sound in general, not on individuals, which means you lose the game sounds, which you need.
There are a lot of ppl asking for it though so maybe an option will be introduced at some point. :)
In Second Life you can block a player though, they appear as some green smoke thing and I don't think you can hear them at that point.
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MagicManICT
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Re: Haven without permadeath

Post by MagicManICT »

Granger wrote:Every voice chat has the option to mute on a per source level, haven't they?
In all the MMOs and MOBAs I've played with voice, you can block individuals. I do know of a few recent co-op games where you cannot block other players, but they're not ones I've played.
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