Haven without permadeath

General discussion and socializing.
User avatar
Amanda44
Posts: 6485
Joined: Wed Sep 28, 2011 12:13 pm

Re: Haven without permadeath

Post by Amanda44 »

Yeah, the game I was talking about was H1Z1. I haven't played it since the 'repair' update and the game became all about 'if I had a hammer' .. so they could well have implemented it since, and other games I've played with voip you can block individuals but I've not needed to as yet. :)
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
Maiden
Posts: 148
Joined: Thu Oct 07, 2010 4:54 am

Re: Haven without permadeath

Post by Maiden »

Jalpha wrote:Funny video, but Hafen will never become the land of the lazy trolls.
Because it already is?
Amanda44 wrote:No, in that particular game you can only mute or lower sound in general, not on individuals, which means you lose the game sounds, which you need.
There are a lot of ppl asking for it though so maybe an option will be introduced at some point. :)
That is incorrect. You can both control individual sound levels per person, as well as block a person completely.
overtyped wrote:Here is what happens without permadeath. https://www.youtube.com/watch?v=ZERGog8oegg
This only works against people who have no clue what they're doing, SL provides tools to easily deal with this situation.
User avatar
Amanda44
Posts: 6485
Joined: Wed Sep 28, 2011 12:13 pm

Re: Haven without permadeath

Post by Amanda44 »

Maiden wrote:
Amanda44 wrote:No, in that particular game you can only mute or lower sound in general, not on individuals, which means you lose the game sounds, which you need.
There are a lot of ppl asking for it though so maybe an option will be introduced at some point. :)
That is incorrect. You can both control individual sound levels per person, as well as block a person completely.
In H1Z1?

viewtopic.php?f=40&t=46433&p=603822#p603815
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
Maiden
Posts: 148
Joined: Thu Oct 07, 2010 4:54 am

Re: Haven without permadeath

Post by Maiden »

Oh, I missed that, as the context was SL
User avatar
Amanda44
Posts: 6485
Joined: Wed Sep 28, 2011 12:13 pm

Re: Haven without permadeath

Post by Amanda44 »

No worries ... It made me go to the Daybreak site and ask, lol, and I've just found out there is a way to mute individuals, it's just not on the direct options, you have to go into some command panel and type changes into it. So, at least I know for next time. :D

Also, sorry if I confused everyone as you were talking about SL, but I was replying to shubla in connection to voip in general and I did start by saying, 'in all the games I play ...'. :)
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
User avatar
Jalpha
Under curfew
Posts: 1841
Joined: Thu Aug 22, 2013 12:16 pm

Re: Haven without permadeath

Post by Jalpha »

Maiden wrote:
Jalpha wrote:Funny video, but Hafen will never become the land of the lazy trolls.
Because it already is?
Howso?
Laying flat.
Maiden
Posts: 148
Joined: Thu Oct 07, 2010 4:54 am

Re: Haven without permadeath

Post by Maiden »

The average player interaction is a murder alt trying to kill some poor random in the middle of nowhere and going 'get good scrub' and 'it's a PVP game' if people say this style of gameplay is undesirable
User avatar
jordancoles
Posts: 14168
Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

Re: Haven without permadeath

Post by jordancoles »

Amanda44 wrote:I want voip so much, it would be ideal in haven imo ..... and shubla, in all the games I play that have it I've never encountered anything like that
:roll: :lol:

https://youtu.be/auW38l_7BRw?t=1m30s
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:
Check out my pro-tips thread
Image Image Image
User avatar
Amanda44
Posts: 6485
Joined: Wed Sep 28, 2011 12:13 pm

Re: Haven without permadeath

Post by Amanda44 »

jordancoles wrote:
Amanda44 wrote:I want voip so much, it would be ideal in haven imo ..... and shubla, in all the games I play that have it I've never encountered anything like that
:roll: :lol:

https://youtu.be/auW38l_7BRw?t=1m30s
:lol: - well, it still hasn't happened to me. :D
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
User avatar
overtyped
Posts: 3906
Joined: Tue Sep 28, 2010 2:09 am
Location: Quaran book burning festival

Re: Haven without permadeath

Post by overtyped »

A voice system would be interesting for haven.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy

Return to “The Inn of Brodgar”