How about sperating the world in region. For example the starting area is the "plains of the gods".
That way there is a scale and a position for the player. When ppl want to meet they would have a starting point like i am in the XY region. That way it would be easier to find trading partner cuz there would atleast be a rough descrption of my position.
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venatorvenator
- Posts: 1066
- Joined: Fri Mar 07, 2014 5:59 pm
Re: Area names
Xcom wrote:Most good things last only a short time
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jorb
- Posts: 18715
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- Location: Here, there and everywhere.
Re: Area names
We've been careful with establishing global information like place names and whatnot. Idk.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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abt79
- Posts: 1628
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- Location: looking for black coal, completely in vein
Re: Area names
The best way I could think of this working is placing some sort of special area namer thingy that names either a large square or all same tiles (if placed on a green grassy tile it names a region of all green grassy tiles attached to it) and then entering the region named by the..err..thingy...would display a similar "entering/leaving region" message to village claims.
Would be kind of cool to place a flag on a mountain so every time someone walks on it it says they are on Mount Jorbisnoob or something like that, either as some fun rp thing or just to eff around.
Would be kind of cool to place a flag on a mountain so every time someone walks on it it says they are on Mount Jorbisnoob or something like that, either as some fun rp thing or just to eff around.
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