With the upcoming update hopefully making the siege system more combat based instead of just ramchecking your camp every 24 hours, there is a possibility that the game is going to suffer from the opposite extreme, which is making it too easy for the bigger and stronger botters factions to win over smaller groups of players. The best way to balance it out of what I can think of, is making it so the town walls would provide the defenders some sort of combat advantage over the attackers, just like it was in the medieval times - the whole purpose of building city walls was to help less trained and poorer equipped townsfolk standing against regular armies.
So here is how it can be implemented:
1. Defenders buff - all the village members within a certain radius around the village idol get their combat stats significantly increased for the siege(or permanently, because I don't see how it could hurt anything).
2. The defender's archers are allowed to shoot through walls and obstacles and perhaps deal higher damage.
3. A combination of 1 and 2.
-
Hirvio44
- Posts: 1
- Joined: Thu Jan 21, 2016 4:59 pm
Re: Siege
Good idea. Archers with more accuracy and armor penetration on their village claims. (Shouldn't work for animals imo) + some militia gears like militia spears with buffs working only on village claims. Better ql more mc/const it gives and enables aggro without rage.
Maybe militia could work similar to old hirdsmans system... Not sure
Maybe militia could work similar to old hirdsmans system... Not sure
-
dafels
- Posts: 3071
- Joined: Sun Nov 14, 2010 7:49 pm
- Yahoo Messenger: davis
Re: Siege
Would give a chance for not so combat oriented villages to defend themselves. The raiders are going to think twice, before they decide to raid the target village and make it a lot harder and riskier.
And also would give an chance for villages to defend from botted zergs. Because right now, if the village that is getting sieged is outnumbered or they are not very into combat, they cant do anything about it absolutely at all, this suggestion changes it.
Good idea.
Maybe the buff should be asigned to villager ranks?
Lawspeaker(1 person) - Gets the biggest buff
Hirdsmen(1-5) - Gets good buff
Casual villagers(1+) - not so good boost.
This would limit the system from various exploits.
And also would give an chance for villages to defend from botted zergs. Because right now, if the village that is getting sieged is outnumbered or they are not very into combat, they cant do anything about it absolutely at all, this suggestion changes it.
Good idea.
Maybe the buff should be asigned to villager ranks?
Lawspeaker(1 person) - Gets the biggest buff
Hirdsmen(1-5) - Gets good buff
Casual villagers(1+) - not so good boost.
This would limit the system from various exploits.
Click to read Developer's thoughts on PvP
-
Shrapnelx
- Posts: 215
- Joined: Mon Jun 24, 2013 2:14 am
Re: Siege
Rather than a permanent buff within village radius, why not allow the Lawspeaker/Chieftain to do some ritual or speech that activated the buff. Making it a more active and involved process, still giving the defenders an advantage, but allowing raiders to catch defenders off guard. This adds a bit more tactical planning in the whole raid/defend mechanic.Pan_w_okularach wrote:1. Defenders buff - all the village members within a certain radius around the village idol get their combat stats significantly increased for the siege(or permanently, because I don't see how it could hurt anything).
2. The defender's archers are allowed to shoot through walls and obstacles and perhaps deal higher damage.
Also, Watch Tower/Guard Post, a 4x4 building bottom has a ladder you climb to get 10ft higher than your wall, allowing you to shoot from it. This is something i would absolutely love..
-
dafels
- Posts: 3071
- Joined: Sun Nov 14, 2010 7:49 pm
- Yahoo Messenger: davis
Re: Siege
Don't you think that planning out when and how to attack the raiders and loads of other factors would be not enough of tactical planning and involvement? Don't need this absolutely at all.Shrapnelx wrote:Making it a more active and involved process, still giving the defenders an advantage, but allowing raiders to catch defenders off guard. This adds a bit more tactical planning in the whole raid/defend mechanic.Pan_w_okularach wrote:1. Defenders buff - all the village members within a certain radius around the village idol get their combat stats significantly increased for the siege(or permanently, because I don't see how it could hurt anything).
2. The defender's archers are allowed to shoot through walls and obstacles and perhaps deal higher damage.
Defensive structures idea:
More to add to this idea, it would be nice if you could make your village like an castle. Like building certain buildings, that would give the villagers certain buffs if they are in radius incase of an attack, something like war bells, etc... If you think the buff idea would very exploitable, then you could just make the buffs to cost authority, etc..etc... just need to give the defender some kind of advantage over the raider.
Click to read Developer's thoughts on PvP
-
Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Siege
I like thatdafels wrote: Maybe the buff should be asigned to villager ranks?
Lawspeaker(1 person) - Gets the biggest buff
Hirdsmen(1-5) - Gets good buff
Casual villagers(1+) - not so good boost.
This would limit the system from various exploits.
-
pedorlee
- Posts: 1321
- Joined: Sat Feb 04, 2012 10:36 pm
Re: Siege
me2Kaios wrote:I like thatdafels wrote: Maybe the buff should be asigned to villager ranks?
Lawspeaker(1 person) - Gets the biggest buff
Hirdsmen(1-5) - Gets good buff
Casual villagers(1+) - not so good boost.
This would limit the system from various exploits.
It can be better though, but +1
-
Ethan
- Posts: 163
- Joined: Sat Apr 03, 2010 11:14 am
Re: Siege
There is a massive risk with giving defenders a buff.
The defender buffs will mean that large faction vs large faction sieges will always be won by the defender. This will encourage the larger factions to instead pick on smaller factions, where they actually have a chance at winning.
The defender buffs will mean that large faction vs large faction sieges will always be won by the defender. This will encourage the larger factions to instead pick on smaller factions, where they actually have a chance at winning.
-
dafels
- Posts: 3071
- Joined: Sun Nov 14, 2010 7:49 pm
- Yahoo Messenger: davis
Re: Siege
This is what exactly happening right now too even without this.Ethan wrote: This will encourage the larger factions to instead pick on smaller factions, where they actually have a chance at winning.
Click to read Developer's thoughts on PvP