I like Avu's sugestion a lot. Peasant specs that give task performance buffs but don't affect LP/replacement.
If classes of any sort were developed it should be to primarily affect the cost of combat development for specific types of combat toons so that overall GvG were to be balanced. Stuff like Siege mechanics and wall buffs creating a long enough delay and city wide alert should be more than enough to let people log out their high investment crafting toons to meet the attacking party with combat toons.
-
Chakravanti
- Posts: 3345
- Joined: Sat Aug 29, 2009 3:38 am
Re: Character Design: Credos and change in learning system
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
-
Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
-
FritzPL
- Posts: 100
- Joined: Thu Aug 19, 2010 8:25 am
- Location: Teknillan
Re: On Characters: Credos and learning system
Classes of course WOULD be cool. What about two specific servers,one for normal game,and second for class game? It would cost 9001 euros or more,including the complications,more subforums,problems,screamin newbies and else.
Yet. This is the most AWESOME thread I ever seen on this forum. Congratz for your hard work.
Yet. This is the most AWESOME thread I ever seen on this forum. Congratz for your hard work.
-
Alecela
- Posts: 93
- Joined: Wed Jun 30, 2010 6:57 am
Re: On Characters: Credos and learning system
Credos - Meh
Leveling system - woot!
Leveling system - woot!