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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Death
I think it's hard to argue for auto-hearth, given how it has zero gameplay attached to it. A running and drinking competition is arguably more interesting than that, however retarded it may be in itself.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Death
Well, what burying will do is buff up your stats to the level where they would have been if you had inherited the corresponding total amount directly from the grave-stone. If you've levelled beyond that, you won't get anything further from it. (Except the corresponding LP, I guess.)jordancoles wrote:What do you mean when you say that you won't see any "immediate" benefits if you bury a body but your characters is stronger than the ancestor?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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strpk0
- Posts: 1244
- Joined: Sat Sep 03, 2011 11:44 pm
Re: Game Development: Death
Will there be any penalties if the skeleton or skull are destroyed after being buried? Will you lose your extra inherited stats from them?
Sorry, feeling curious.
Sorry, feeling curious.
Granger wrote:Fuck off, please go grow yourself some decency.
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Death
Also, if the burial ground is destroyed, you'll loose the stat boost right? Or is it a one-time use that boosts the stats and is decoration afterwardsloftar wrote:Well, what burying will do is buff up your stats to the level where they would have been if you had inherited the corresponding total amount directly from the grave-stone. If you've levelled beyond that, you won't get anything further from it. (Except the corresponding LP, I guess.)jordancoles wrote:What do you mean when you say that you won't see any "immediate" benefits if you bury a body but your characters is stronger than the ancestor?
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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Dominick
- Posts: 122
- Joined: Sun Sep 20, 2015 1:22 am
- Location: Australia
Re: Game Development: Death
I buried someone, and I think I crashed the server. Whoops. 
Last edited by Dominick on Tue Jan 26, 2016 2:00 am, edited 1 time in total.
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Ethan
- Posts: 163
- Joined: Sat Apr 03, 2010 11:14 am
Re: Game Development: Death
Good update.
It seems like such a standard update compared to your usual updates.
Essentially death is now a 70-40% lp loss. Which I guess is a pretty standard RPG mechanic.
Do have any plans about inheritance around attributes?
It seems like such a standard update compared to your usual updates.
Essentially death is now a 70-40% lp loss. Which I guess is a pretty standard RPG mechanic.
Do have any plans about inheritance around attributes?
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venatorvenator
- Posts: 1066
- Joined: Fri Mar 07, 2014 5:59 pm
Re: Game Development: Death
So you removed permadeath?Added inheritance of character values. You now inherit 30% of your immediate ancestor's stats when inheriting him.
Added Grave Cairn. You may bury your ancestor's skeleton and skull, together or separately. Burying the skeleton returns 20% of the ancestor's stats, and burying the skull gives another 10%.
Thus: If you have buried your ancestor entirely you inherit up to 60% of his stats total. Known skills are converted to their LP cost and inherited as LP. If you have already leveled beyond your ancestor when burying him, you receive no immediate benefit from the burial. Anyone can bury a skeleton, and the heir will receive the benefit regardless of who buried the ancestor. Smashing an occupied cairn will destroy the skeleton.
This was a problem for how many people exactly?Doubled the time it takes to Hearth home or log out, in an attempt to address this problem.
It's all very disappointing.
Xcom wrote:Most good things last only a short time
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Onep
- Posts: 2530
- Joined: Sat Nov 02, 2013 8:59 pm
- Location: Walwus
Re: Game Development: Death
Really though, just hooow much of an issue are marauding murderers? Active player count is pretty slim and if you're outside of the new spawn area, you're pretty safe. I literally haven't seen an unknown soul at my brick wall in months.DaniAngione wrote:Though I really appreciate that one obvious issue with the game is being worked on (even though I'm not one to hunt people but usually the one to port away) I think that it's now the opposite situation.jorb wrote:
- Doubled the time it takes to Hearth home or log out, in an attempt to address this problem.
With auto-aggro clients around - and we know they already exist - there's simple no possible way to save yourself from the usual roaming griefer (that kills just for fun regardless of who you are) unless there's a cliff or anything like that. Well, we'll have to see...
Besides that, thank you very very much for the new Death thing! I've always asked for a way to honor the dead and such, and this is amazing :3
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
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Renan
- Posts: 1
- Joined: Tue Jan 26, 2016 1:33 am
Re: Game Development: Death
Can't you just create 1000 alts and make them study, the you kill all the alts and get the lp ?
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Bowshot125
- Posts: 1045
- Joined: Tue Jun 26, 2012 12:31 pm
- Location: In tanning fluid limbo
Re: Game Development: Death
JordanColes, your insult doesnt really carry any weight coming from someone who kills anyone they meet. ![Trollface ¦]](./images/smilies/troll.gif)