loftar wrote:Shrapnelx wrote:Using Ambers/Purus Client, both freeze.
So is it reproducible on the default client?
Negative, default client works just fine.
loftar wrote:Shrapnelx wrote:Using Ambers/Purus Client, both freeze.
So is it reproducible on the default client?
loftar wrote:Then I can only suggest you take it up with the client author instead.
jorb wrote:[*] Range on ranged weapons is now determined by the weapons' Essence, used to be Vitality.
Added an experience.
jorb wrote:We've been developing, and here's what's new.
[*] Nidbanes now wait until they've seen their target taking an action (walking, or whatever) before they attack.
[*] Nidbanes now, when they are the aggressor, attack one-by-one.
[*] If you attack a Nidbane who is waiting for a particular target, and there are other Nidbanes in the area, waiting for that same target, all Nidbanes waiting for the target will attack you.
[*] Thus: The idea is that if the target fights the Nidbanes by being attacked by them, he only has to fight them in sequence, but if you instead try to pick them off one by one by attacking them, they will all aggro.
[*] Nidbanes sent to avenge a murder are now weaker the more proper a burial the victim has received, as suggested here.[/list]
Small Fixes
-----------------------Enjoy!
- Cheese now becomes Generic Gouda in 72RL hours, rather than 48, fixing this.
Kaios wrote:jorb wrote:[*] Range on ranged weapons is now determined by the weapons' Essence, used to be Vitality.
Very important question, does this effect snowballs!?
jorb wrote:Added an experience.
jorb wrote:All your characters will be deleted, and I will level every village any one of them were ever members of.
APXEOLOG wrote:jorb wrote:Added an experience.
I spend 5 minutes trying to understand what this means.