>ranged damage from perc
Haha yes, finally an update that does something for me and makes perception useful beyond getting mad you don't find fates
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abt79
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Archiplex
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Re: Game Development: Slingshot
Was this a thing before? I don't recall my tests every showing anything other than a 17 tile maximum range, regardless of quality of arrows nor bowsjorb wrote: [*] Range on ranged weapons is now determined by the weapons' Essence, used to be Vitality.
Queen of a cold, dead land. Caretaker of the sprucecaps.
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loftar
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Re: Game Development: Slingshot
It sure was. If anything, it may well be possible that the effect on range is too small. Not sure, but may revise.Archiplex wrote:Was this a thing before? I don't recall my tests every showing anything other than a 17 tile maximum range, regardless of quality of arrows nor bows
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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TeckXKnight
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Re: Game Development: Slingshot
Awesome! =D
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loftar
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Re: Game Development: Slingshot
Just for the record, if the sling turns out to be good and fun, we are strongly considering converting arrows and spears to projectiles as well. It's kind of a trial project.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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strpk0
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Re: Game Development: Slingshot
Spears perhaps are ok (though I don't honestly think many people actually use them), but with bows I would think the travel time would only nerf archery a decent bit.loftar wrote:Just for the record, if the sling turns out to be good and fun, we are strongly considering converting arrows and spears to projectiles as well. It's kind of a trial project.
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sabinati
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Re: Game Development: Slingshot
they aren't projectiles currently..?loftar wrote:Just for the record, if the sling turns out to be good and fun, we are strongly considering converting arrows and spears to projectiles as well. It's kind of a trial project.
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DaniAngione
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Re: Game Development: Slingshot
I'm no pro game dev... But I'm fairly sure they can toy with projectile speedstrpk0 wrote:Spears perhaps are ok (though I don't honestly think many people actually use them), but with bows I would think the travel time would only nerf archery a decent bit.loftar wrote:Just for the record, if the sling turns out to be good and fun, we are strongly considering converting arrows and spears to projectiles as well. It's kind of a trial project.
I would like that. Not only it would be nicer, to see the arrow flying, being able to "dodge" it, etc....
But also (I might be wrong here) because I felt that... it's easier to aim the sling? I mean, not the speed the bar fills, the clicky part. Arrows sometimes behave awkwardly, they simply disappear or go to directions you weren't really expecting... Slings (and other projectiles like snowballs) tend to follow more consistent trajectories.
W16 ???
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W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
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Darruin
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Re: Game Development: Slingshot
This is actually a good idea because it would make players consider if they actually want to murder or not with that possibility (maybe like 1.3-1.4 instead). And the same angered spirit buff could be applied after a while if the raider locks the skeleton in a vault or something.DaniAngione wrote:Now that we're at it, could we get the opposite, then? Like, some sort of "desecration" scent that allows for an even stronger (1.5 for example) Nidbane if a corpse is destroyed/thrown in water/etc so it is impossible to bury it? Or maybe just "buff" the murder scent nidbane (just like it is debuffed by burying)
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loftar
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Re: Game Development: Slingshot
Not in the way the sling works.sabinati wrote:they aren't projectiles currently..?
"Object-oriented design is the roman numerals of computing." -- Rob Pike