Soil is a technically limited resource unless you level massive areas.
why not add a compost bin made of wood, put in some worms and unwanted crops/fruits and bingo high q soil.
"But muh soil nodes", simply make bin q affect soil q so you need high q wood (essentially requiring high q soil in the first place). In other words, a slow soil spiral made faster by high natural soil nodes.
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abt79
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Compost Bins
Last edited by abt79 on Fri Jan 29, 2016 11:19 pm, edited 1 time in total.
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Carebear
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Re: Compost Bins
similar mechanic in Salem to make humus which could be used in pots - great idea for tree/bush planting. Just have to plant more carrots to fill bins, but +1 for sure. wood impacting it I could live without - Q is hard enough without adding variables, but if we have to....abt79 wrote:Soil is a technically limited resource unless you level massive areas.
why not add a compost bin made of wood, put in some worms and unwanted crops and bingo high q soil.
"But muh soil nodes", simply make bin q affect soil q so you need high q wood (essentially requiring high q soil in the first place). In other words, a slow soil spiral made faster by high natural soil nodes.
Harvesting carrots
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springyb
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Re: Compost Bins
We could use something similar for Acre Clay too. As far as I know there's no way to replenish clay.
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Shrapnelx
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Re: Compost Bins
+1 to this idea.
While searching for high quality nodes is great and all, maybe this can be a very slow alternative, it takes a looooooooong time to compost, balancing out the possibility that soil nodes would become obsolete.
You still have the obvious people who will build 1000 of them to get 1k soil a day or whatever.. but hey, they put the work in to build and maintain it, i dont see that as an issue.
While searching for high quality nodes is great and all, maybe this can be a very slow alternative, it takes a looooooooong time to compost, balancing out the possibility that soil nodes would become obsolete.
You still have the obvious people who will build 1000 of them to get 1k soil a day or whatever.. but hey, they put the work in to build and maintain it, i dont see that as an issue.
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elmapa
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Re: Compost Bins
+ 1, It is the best idea that has been proposed
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abt79
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Re: Compost Bins
springyb wrote:We could use something similar for Acre Clay too. As far as I know there's no way to replenish clay.
Grinding a reddish stone like feldspar or cinnabar somehow?
We should really be able to grind stones into sand anyways.
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Redkat
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abt79
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Re: Compost Bins
For balance's sake/to keep naturally high q soil useful, probably is necessary.Carebear wrote:similar mechanic in Salem to make humus which could be used in pots - great idea for tree/bush planting. Just have to plant more carrots to fill bins, but +1 for sure. wood impacting it I could live without - Q is hard enough without adding variables, but if we have to....abt79 wrote:Soil is a technically limited resource unless you level massive areas.
why not add a compost bin made of wood, put in some worms and unwanted crops and bingo high q soil.
"But muh soil nodes", simply make bin q affect soil q so you need high q wood (essentially requiring high q soil in the first place). In other words, a slow soil spiral made faster by high natural soil nodes.
Join the Haven and Hearth Discord!