Now that I can build one village and extend it underground, foraged curios really aren't impressive (since the best ones aren't foraged anymore with one exception), and you don't need explicitly need to hunt for meat, is there actually any reason for me to go outside my walls?spawningmink wrote: are you depressed that this world you cant sit inside your walls and grind stats?
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Game Development: Death
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Game Development: Death
better resources, bears, adventure
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Comodo3
- Posts: 2
- Joined: Wed Dec 25, 2013 6:37 am
Re: Game Development: Death
Actually this world I can just as easily "sit inside my walls" and grind stats as I did last world.spawningmink wrote:are you depressed that this world you cant sit inside your walls and grind stats?Comodo wrote: stfu frost, you got so rekt in w7 its not even funny, you spent over $150 on chars, and you mb killed 1 guy, you're some edgy 16 year old and your telling me to grow up?
grow
up
kiddo
srsly man you wont last this world
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LadyV
- Posts: 3113
- Joined: Wed Jan 25, 2012 2:34 am
Re: Game Development: Death
Two people with lives outside of game. Many players and false tags tossed in to punish enemies, people all over he world on at different times, review of each 30 log.... you get the idea. Its not really an option.simimi wrote:I understand its not a work appealing to devs, but what about a report tool in game :
target toon in game, press key -> activity record for 30mnt server side
-> several complains -> dev call suposely bot to chat in game, than temp ban.
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CSPAN
- Posts: 885
- Joined: Mon Apr 04, 2011 12:10 am
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Karede
- Posts: 773
- Joined: Mon Jun 03, 2013 6:10 am
Re: Game Development: Death
Turtlesir wrote:did anyone find the new lore event yet?

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Bowshot125
- Posts: 1045
- Joined: Tue Jun 26, 2012 12:31 pm
- Location: In tanning fluid limbo
Re: Game Development: Death
Ridable dragons when
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Game Development: Death
CSPAN wrote:next update when
Guess it's not really time to get impatient for the next update yet.jorb wrote: I have it in my head to try to do bi-weekly updates, but that may vary.
Last edited by MagicManICT on Mon Feb 01, 2016 2:55 am, edited 1 time in total.
Reason: getting rid of extraneous quoted text
Reason: getting rid of extraneous quoted text
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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lachlaan
- Posts: 488
- Joined: Sat Apr 06, 2013 9:32 pm
Re: Game Development: Death
Jorb , considering this whole new bi-weekly update plan, could we get more interaction with you guys in the sense of just discussing some of the ideas you have for future content? Just to not make the community feel devless every other week 
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Death
That was an old post, though. Currently we've simply been pushing whatever stuff we manage to get to a playable state that week.lachlaan wrote:Jorb , considering this whole new bi-weekly update plan, could we get more interaction with you guys in the sense of just discussing some of the ideas you have for future content? Just to not make the community feel devless every other week
That said; I/we should stream more.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose