Trellis...

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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MagicManICT
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Re: Trellis...

Post by MagicManICT »

dageir wrote:About the trellis: Do you have to destroy the trellis to sow new wine and increase qualy?
No, you can just uproot (destroy) the plant, but until you get used to it, it's a pain in the ass to just click the plant and not the whole trellis.
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Carebear
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Re: Trellis...

Post by Carebear »

dageir wrote:About the trellis: Do you have to destroy the trellis to sow new wine and increase qualy?
I personally quit doing grapes and peppercorn because they are so bad, but to answer your question you can destroy the plant and re-plant to gain Q. I found I often hit the trellis a bit when attempted this. A nice fix might be to add an option to both the grape and peppercorn plant for Destroy.

Obviously this is not an issue for Cucumbers or Peas
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LadyV
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Re: Trellis...

Post by LadyV »

There are only two things I would change about farming. One would be the one plant that I have to destroy trellis to replant. The other being remove the three values and just have one.
Ethan
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Re: Trellis...

Post by Ethan »

jorb wrote:
Ethan wrote:The previous system was far more intuitive. Not a fan of the new system as far as user experience goes.
Previous farming system?
Yeah, or at least how it was in W3.
It used to feel more like selective breeding.You plant without knowing what it will be fully grown, then You harvest everything and you replant the stuff that had traits (improved qualities) you desire.

Current system is awkward. Plant something then check it. Sometimes its a good increase, sometimes its not. If its not you either wait or walk a mini-map in a different direction.

Its slightly confusing. Why does waiting change the qualities of whats being planted? This land used to be fine, now I have to plant somewhere else? Sometimes it improves when replanting in the same spot?

This system requires someone to explain to you how it works. The old system explained itself.


I feel the same way about the WWW. In world 2 getting crops explained itself.
You find a patch of wild crops, you interact with them, you get seeds / fruits / vegetables, then your first thought is "I bet I can plant these and have my own crops".

With WWW; You have to look for some abstract object, then you have to dry it on a rack/table (which is a non-obvious interaction). Then you get a seemingly random set of seeds.

From what I gather WWW is symbolic of the domestication of plants. However its just another system that requires explanation. I would rather it be more divorced from reality and self explanatory.
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Jalpha
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Re: Trellis...

Post by Jalpha »

DDDsDD999 wrote:loftar said he'd rather just remove inspect from crops.
I'd love to know his reasoning, considering that using the inspect function is one of the few ways an ordinary player has a chance of outpacing a botter on the crop quality grind.

The new quality system kind of makes sense if you think of it in a seasonal way. Planting beans in the wrong season would obviously result in a poorer crop. Also having three quality types is no big deal. There is very obviously a preferred quality type, which you focus on, and the others go up pretty much by default.
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DDDsDD999
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Re: Trellis...

Post by DDDsDD999 »

He said it was something about how it encourages intense micro-management as in planting crops in each corner of the village and hand-picking quality for each.
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shubla
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Re: Trellis...

Post by shubla »

dageir wrote:About the trellis: Do you have to destroy the trellis to sow new wine and increase qualy?
no
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