It is known, that it is an intended feature to agro someone outside and being able to chase the person to inside of his/her walls through gates without losing the agro due to the visitor buff. However, not so long ago, there was a trader alt killed at the Venetian Trading Center. The character was inside of the walls, but has been agroed by a person who was outside, standing next to the open gates.
Therefore, I had to close the gates permanently, in order to ensure the security of visitors. This created a great inconvenience for noob players, who do not have village idols, but were willing to buy basic instruments and seeds from the market.
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LadyGoo
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Agro Through Open Gates
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sabinati
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Re: Agro Through Open Gates
shouldn't this be in c&i then
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Bowshot125
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Re: Agro Through Open Gates
You always have that random cuck who wants to trash a party.
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LadyGoo
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Re: Agro Through Open Gates
I do not think J&Lo intended that to be happening, nor they have mentioned it while implementing the visitor bug. They want a city with open gates, where anyone could walk in. You definitely cannot feel safe in a city, where you could be agroed if you will get 20-30 tiles closer to the gates. Any social projects will have their gates closed due to this reason.sabinati wrote:shouldn't this be in c&i then
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Granger
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Re: Agro Through Open Gates
Just put something blocking live of sight 2 tiles inside of gate.
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jorb
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Re: Agro Through Open Gates
We'll look at this, but I'm not sure why it's a big deal? Just don't stand in the doorway and whatnot.
Thanks!
Thanks!
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LadyGoo
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Re: Agro Through Open Gates
Thank you.jorb wrote:We'll look at this, but I'm not sure why it's a big deal? Just don't stand in the doorway and whatnot.
Thanks!
The problem is that the agro range is 20-30 tiles of the doorway. Since the trading center is 100 to 100 tiles and has 4 exits, it's not ideal in terms of space management and atmosphere. People will be afraid of visiting with their mains.
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Ethan
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Re: Agro Through Open Gates
How far beyond the walls/gates does the village claim extend?LadyGoo wrote:Thank you.jorb wrote:We'll look at this, but I'm not sure why it's a big deal? Just don't stand in the doorway and whatnot.
Thanks!
The problem is that the agro range is 20-30 tiles of the doorway. Since the trading center is 100 to 100 tiles and has 4 exits, it's not ideal in terms of space management and atmosphere. People will be afraid of visiting with their mains.
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Granger
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Re: Agro Through Open Gates
Dosn't matter, because the point in the the visitor debuff disabling combat initiation the moment you walk through the gates.Ethan wrote:How far beyond the walls/gates does the village claim extend?
Goo, maybe put up the following:
Code: Select all
= wall segment
X cornerpost
-- gate
X==========X < view shield
(1 tile space)
======X--X==== <- outer wall
(outside)
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LadyGoo
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Re: Agro Through Open Gates
It is not an ideal solution and a lot of resourses, you know that. Why do we have to do something like that in a game, who's developers want open cities? Moreover, your proposal has not been tested and there is no guarantee that it'll work properly, or there won't be another way to avoid it until next trader's death.
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