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CSPAN
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sabinati
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Re: Game Development: Prelude
the payment model seems dumb and bad to me as well.
think harder about that, please.
think harder about that, please.
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Amanda44
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Re: Game Development: Prelude
But, the mods are the best thing about this game these days!ddrboy54 wrote:You should consider changing your forum mods as well.jorb wrote:Correspondingly, we think that the shift between worlds is also the time to change the payment model.
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
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Kaios
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Re: Game Development: Prelude
Think at all, rather. 200 point stat and quality caps wtf let's give a big round of applause to Potjeh, thanks Potjeh.sabinati wrote:the payment model seems dumb and bad to me as well.
think harder about that, please.
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loftar
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Re: Game Development: Prelude
What would be better, though? I'd like to point out that this also seems to be the same model that Wurm uses.sabinati wrote:the payment model seems dumb and bad to me as well.
think harder about that, please.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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springyb
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Re: Game Development: Prelude
I would have preferred a rebuilt altar or just a hard timer, but either way it's good.
Something explaining the importance of walls.loftar wrote:Is there anything in particular that you feel the current tutorial quests don't cover that they should?CSPAN wrote:Jorb, Loftar, in the next few weeks will you iron out a more detailed "tutorial"?
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CSPAN
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Re: Game Development: Prelude
If youre adding caps, are you going to add more pve content for end game, for those that dont pvp?
Last edited by CSPAN on Thu Feb 04, 2016 1:10 am, edited 1 time in total.
LS of Twin Lakes BIG TRUCKS
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boshaw
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Re: Game Development: Prelude
Why would botters be mad? They will be able to create dozens of stat-capped characters which still gives them advantage, especially in numbers wins based combat system.CSPAN wrote:botters so mad right now
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loftar
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Re: Game Development: Prelude
Oh just btw, I only imagined the "quality caps" to be a consequence of the caps on skill attributes; not some explicit mechanic in and of themselves.Kaios wrote:quality caps
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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jorb
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Re: Game Development: Prelude
Generally, or on account of the 200 stat cap specifically?sabinati wrote:the payment model seems dumb and bad to me as well.
think harder about that, please.
I think the chief selling point is that it allows people to spend unlimited time in the game. The final stat cap is in some sense a different issue, and we could easily remove it if we wanted to. I consider that part an experiment.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose