Bows are far easier to produce (boughs, string; stone/bones and branches for arrows) with a higher damage output than slings, since slings use leather which takes some time to be ready for use, considering very early game. Once a character has leather ready to be used and already built the first basic things like their initial palisade corner and maybe a backpack, a sling will probably be useless if compared to a q10+ bow and arrows.
There are, of course, some useful feats about the sling, like the fact that it can be used with one hand, alongside a sword or shield, &tc, &tc... but as a hunting weapon, the sling can be very frustrating as of now, even for new characters. Basically, the moment they become affordable hunting weapons you are more than set up with bows.
So, with a new world coming up on the next few weeks or maybe a month, I bring the following question:
Is this 'natural progression' intended? If not, here are some suggestions:
1. Improve the sling, debuff the bow, add a 'second tier' bow (like the old Ranger's Bow) with slightly more difficult requirements (maybe hardened leather or metal, not any string but produced string), making the progression of ranged weapons Bow - Sling - New Bow.
2. Make the sling cheaper/easier to craft (and maybe the bow a little more difficult), keeping their effectiveness as it is.
3. "lock" the progression by placing the bow far ahead into more expensive skills. (or, alternatively, unlock the sling earlier, without requiring leather)
4. Simply buff slings a bit so they are approximately similar to bows with the same Q, turning them into a choice rather than a 'progression' line (faster, minor dps or slower, heavy dps?) -- I think this was the original intention, but high Q slings are still pretty stupid/weak when compared to q15 bows, requiring you to have a q100 sling for it to be relatively useful when compared to a noob bow;
Anyway, just my thoughts. I'd love to see the "leather cloak + sling" age back to the game <3 Besides, the sling animation is incredible, it deserves love!
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DaniAngione
- Posts: 1791
- Joined: Sun Dec 18, 2011 12:22 am
- Location: The Hearthlands
Sling x Bow
W16 ???
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
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abt79
- Posts: 1628
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- Location: looking for black coal, completely in vein
Re: Sling x Bow
This.
Also I really want to see slings as viable for taming, too bad animals break me fences
Also I really want to see slings as viable for taming, too bad animals break me fences
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IngloriouslyBad
- Posts: 148
- Joined: Tue Feb 02, 2016 9:21 am
Re: Sling x Bow
I also would like to see the sling be the first tier in ranged weaponry. I can wind some taproot together to make a primitive sling, load up a stone inside the little root pocket, and let that sucker fly. Bye bye rabbits and squirrels. And that brings you to making a proper leather sling.
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Raurie
- Posts: 12
- Joined: Sun Mar 15, 2015 11:31 pm
Re: Sling x Bow
Agreed. i find it funny you need two leather to even make a sling when in real life i've seen people make a sling out of long grass before. they should make it so you only need animal hide if they really want you to make a cup part for the stone
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bolognaman
- Posts: 131
- Joined: Sun Jun 10, 2012 7:03 pm
Re: Sling x Bow
I agree with this. Maybe also increase the cost of archery a bit to make using slings a little more reasonable early game.IngloriouslyBad wrote:I also would like to see the sling be the first tier in ranged weaponry. I can wind some taproot together to make a primitive sling, load up a stone inside the little root pocket, and let that sucker fly. Bye bye rabbits and squirrels. And that brings you to making a proper leather sling.
I know this guy's videos get posted all the time, but still.
https://www.youtube.com/watch?v=RzDMCVdPwnE
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Kalacia
- Posts: 461
- Joined: Wed Mar 24, 2010 12:03 pm
- Location: Digging
Re: Sling x Bow
DaniAngione wrote: So, with a new world coming up on the next few weeks or maybe a month, I bring the following question:
Er what? all ive done this world is dig.... ive still not finished digging.
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Glorthan
- Posts: 1099
- Joined: Tue Jun 11, 2013 4:33 pm
Re: Sling x Bow
Look at the date of his post.Kalacia wrote:DaniAngione wrote: So, with a new world coming up on the next few weeks or maybe a month, I bring the following question:
Er what? all ive done this world is dig.... ive still not finished digging.
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Kalacia
- Posts: 461
- Joined: Wed Mar 24, 2010 12:03 pm
- Location: Digging
Re: Sling x Bow
I tip my hat to you sir.Glorthan wrote:Look at the date of his post.Kalacia wrote:DaniAngione wrote: So, with a new world coming up on the next few weeks or maybe a month, I bring the following question:
Er what? all ive done this world is dig.... ive still not finished digging.
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Drakemoore
- Posts: 62
- Joined: Sat Dec 10, 2011 6:25 am
Re: Sling x Bow
My opinion is that instead of leather it should take two pieces of dried hide at the most, plus the current amount of string. I agree on all the points about the bow being easier to access, in fact when my friends and I first started this world we had bows on day one, but we couldn't get a sling due to the leather requirements.