It just might be, yeah. I'm going to meditate a bit on it.springyb wrote:This is actually a pretty solid idea.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Prelude
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Aisha
- Posts: 18
- Joined: Fri Jun 19, 2015 12:54 am
Re: Game Development: Prelude
yeah i prefer having faster study times and lesser stat differences 50 75 100 for example, 50 stats already makes enough difference doesn't it?
also once there is a better payment model, jorbtar should send emails to all accounts so players that don't visit the forums know about it and give haven a second chance.
also once there is a better payment model, jorbtar should send emails to all accounts so players that don't visit the forums know about it and give haven a second chance.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Game Development: Prelude
Ok, lemme rephrase. I forgot about the burial update.jorb wrote:Is the game even permanent death, though?Sevenless wrote:I like infinite progression in mmos, but I feel it clashes horribly with permadeath.
Infinite progression and uncapped loss. You always lose 40% of what you have in best case scenarios. If you survive a year, you lose 4.8 months of progress. If you survive two years, you lose 9.6 months. For this type of math, the % modifier doesn't necessarily matter. If you get killed you lose that. This creates a very annoying system where you need to keep up with the joneses or get your ass handed to you in combat. But the longer the world progresses, the more a single death costs you.
I feel this is the critical issue behind why combat is so rare in haven (noob hunting is a different system, doesn't have the same risks attached). When I went to play darkfall after a bout of haven, I was getting into 15-20 fights a day and it made me realize the issues with the haven system. The game incentivizes you heavily to avoid confrontations without 199% assured kill power.
I've never found a solution that didn't radically alter the progression system.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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DaniAngione
- Posts: 1791
- Joined: Sun Dec 18, 2011 12:22 am
- Location: The Hearthlands
Re: Game Development: Prelude
I still think that entrance into Valhalla should also be allowed if you die in combat - any combat - even without a developed skull. As long as you try to fight and not flee. Can be "abused", yes - but it's not like no one intentionally starved or drowned themselves just to get access already.jorb wrote:Ya. It serves no purpose to have to drown characters.loftar wrote:Arguably, Valhalla should be remade to give more broad access anyway.Shrapnelx wrote:Speaking of permadeath, how will Valhalla be effected by world resets? not at all, i assume?
W16 ???
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Prelude
There are few things I hate more than getting spam from old services, though, and I'd rather not do the same to my players. It just encourages me even more to always use Mailinator when signing up for stuff.Aisha wrote:also once there is a better payment model, jorbtar should send emails to all accounts so players that don't visit the forums know about it and give haven a second chance.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Redlaw
- Posts: 1638
- Joined: Sun Oct 02, 2011 10:58 pm
Re: Game Development: Prelude
Think of it this way, one one is going to haft to do anything till some ends the world. which ya likely will happen weekly basicly oince this world ends, thing is you are going to haft to wait a week or longer before this one ends, then it will likely happen 3 times a year lol.loftar wrote:There are few things I hate more than getting spam from old services, though, and I'd rather not do the same to my players. It just encourages me even more to always use Mailinator when signing up for stuff.Aisha wrote:also once there is a better payment model, jorbtar should send emails to all accounts so players that don't visit the forums know about it and give haven a second chance.
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IngloriouslyBad
- Posts: 148
- Joined: Tue Feb 02, 2016 9:21 am
Re: Game Development: Prelude
So, I just verified my account like yesterday after 3 years of playing alts as slaves for people I know... And now the game is becoming pay to win? lol... wow bad timing on my part
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Prelude
IngloriouslyBad wrote:pay to win
loftar wrote:Technically speaking, you don't win for paying. In particular, you don't win more by paying more. If anything, you don't win if you don't pay, but that's a different thing.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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strpk0
- Posts: 1244
- Joined: Sat Sep 03, 2011 11:44 pm
Re: Game Development: Prelude
If anything you're still going to be receiving a more substantial gain over the current 14 hours per week thing.IngloriouslyBad wrote:So, I just verified my account like yesterday after 3 years of playing alts as slaves for people I know... And now the game is becoming pay to win? lol... wow bad timing on my part
Granger wrote:Fuck off, please go grow yourself some decency.
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Prelude
When you say this, you mean drugs, right?jorb wrote:It just might be, yeah. I'm going to meditate a bit on it.springyb wrote:This is actually a pretty solid idea.
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
