I think it's a bit too expensive tbh. If the effect desired from it is to allow everyone to find the altar, then having steel in the recipe isn't exactly helpful.Kaios wrote:4 black ore, 1 steel bar, 2 dreams. Gets uses based on quality.Aperson wrote:what does a cruel lodestone need
-
strpk0
- Posts: 1244
- Joined: Sat Sep 03, 2011 11:44 pm
Re: Game Development: Prelude
Granger wrote:Fuck off, please go grow yourself some decency.
-
Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Game Development: Prelude
Perhaps, but it also does this!


-
sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Game Development: Prelude
it isn't to allow everyone to find the altar, it's to allow worthy challengers to find the altar.strpk0 wrote:I think it's a bit too expensive tbh. If the effect desired from it is to allow everyone to find the altar, then having steel in the recipe isn't exactly helpful.Kaios wrote:4 black ore, 1 steel bar, 2 dreams. Gets uses based on quality.Aperson wrote:what does a cruel lodestone need
-
sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Game Development: Prelude
have you prospected, like, at allBurzan wrote:Nah, metal ores are too uncommon on level 1.sabinati wrote:it's still wrongBurzan wrote:Did you dummies miss the whole "beginners" part?
-
DarkHPG
- Posts: 57
- Joined: Sun Aug 11, 2013 10:42 am
Re: Game Development: Prelude
I personally play this game for the endless stat/attribute/quality progression.
There is nothing more satisfying to me than seeing my crops/animals/food get progressively better over time. Feeling like all the effort I put in is being rewarded every day the carrots raise. Putting a cap on that means that after a point, I will have nothing to better myself, or my materials.. No point to trade with anyone trying to get better seeds that I've had bad luck on.. I could see making unlimited play, but putting a cap on completely free accounts like 100, a cap on verified accounts of 200, but not putting a cap on subbed accounts, and making it to where all stats are downgraded for as long as not subbed if over the cap. (and restored once subbed again).
Endless stat progression is the very heart of this game in my opinion. The never ending need to better yourself, and your tools of war or economy.
There is nothing more satisfying to me than seeing my crops/animals/food get progressively better over time. Feeling like all the effort I put in is being rewarded every day the carrots raise. Putting a cap on that means that after a point, I will have nothing to better myself, or my materials.. No point to trade with anyone trying to get better seeds that I've had bad luck on.. I could see making unlimited play, but putting a cap on completely free accounts like 100, a cap on verified accounts of 200, but not putting a cap on subbed accounts, and making it to where all stats are downgraded for as long as not subbed if over the cap. (and restored once subbed again).
Endless stat progression is the very heart of this game in my opinion. The never ending need to better yourself, and your tools of war or economy.
-
Ramki
- Posts: 81
- Joined: Thu Jan 14, 2016 9:57 pm
- Location: Drowning in a Boat
Re: Game Development: Prelude
This guys makes a great point. Putin a cap on things will limit the game play. Once you hit that cap theirs nothing more for you to work for.DarkHPG wrote:I personally play this game for the endless stat/attribute/quality progression.
There is nothing more satisfying to me than seeing my crops/animals/food get progressively better over time. Feeling like all the effort I put in is being rewarded every day the carrots raise. Putting a cap on that means that after a point, I will have nothing to better myself, or my materials.. No point to trade with anyone trying to get better seeds that I've had bad luck on.. I could see making unlimited play, but putting a cap on completely free accounts like 100, a cap on verified accounts of 200, but not putting a cap on subbed accounts, and making it to where all stats are downgraded for as long as not subbed if over the cap. (and restored once subbed again).
Endless stat progression is the very heart of this game in my opinion. The never ending need to better yourself, and your tools of war or economy.
-
ctopolon2
- Posts: 5
- Joined: Tue Oct 27, 2015 10:45 pm
Re: Game Development: Prelude
mb its like WoW's 20lvl free system. but why it cost x2 WoW subscribe? its very expensive for CIS now...
<200 online...
0 piar, 0 Distribution Networks
mb they will share hm Verify accounts atm? or we will look online meter only after reset
<200 online...
0 piar, 0 Distribution Networks
mb they will share hm Verify accounts atm? or we will look online meter only after reset
-
Shrapnelx
- Posts: 215
- Joined: Mon Jun 24, 2013 2:14 am
Re: Game Development: Prelude
Could not have said it better myself..DarkHPG wrote:Endless stat progression is the very heart of this game in my opinion. The never ending need to better yourself, and your tools of war or economy.
-
Burzan
- Posts: 47
- Joined: Tue Jan 20, 2015 7:42 am
Re: Game Development: Prelude
I already have an iron source, but yeah, 20 rustroot later, I've found nothing else.sabinati wrote: have you prospected, like, at all
If you're saying I need to do more, that just proves my point, it's too uncommon. If you think it's fine how it is, all the abandoned places prove otherwise. Try to think outside your walls.
-
Sever
- Posts: 723
- Joined: Fri Aug 28, 2009 8:38 pm
- Location: Elsewhere
Re: Game Development: Prelude
When you remove the endless grind mechanic, you're supposed to replace it with something.
So, uh, don't fuck up.
So, uh, don't fuck up.
Come back two hours earlier.