If it's a mistake then setting the cap low lets them realize it's a mistake much sooner.LadyGoo wrote:There is a difference between a thoughtful experimentation and going YOLO. The key feature of the game is the endless stat gain potential. Removing that they're kind of pissing off quite a lot of people, who would return to the game otherwise.springyb wrote: That defeats the point though. Jord said he's setting it low so that the affects of having level caps are shown sooner. Hence the continued use of the word experiment.
I mean, I don't really like the idea of stat caps either, but I can understand why they're doing it the way they are. Doing what players say they want and doing what's best for the game are drastically different things.