Map size should NEVER be the only factor in wether you can get roflstomped into a big pile of poop by a raider faction. The thing that needs to affect that is how the raiding / sieging system works and I'd want Jorb and Loftar to indeed fix the actual issue, not fix it by making us play hide and seek. I too want some peace and quiet, but I don't expect to get it by playing single player uberhermit mode.
Excited about the new world in terms of exploring new quality nodes and the like, and putting my newfound haven experience to good use actually attempting the rat race as a hermit. Don't expect to keep up with the big factions but perhaps other skilled hermits
The cap system seems excessive in its current form and I've yet to check if I got a reply on my suggestion, but I'd think for now they're just marking what suggestions sound okay for later debate on them all. All in all i'm really curious what balance the new siege system will strike between some of their stances :
a) haven is not LoL - means perhaps raiders shouldn't feel entitled to being able to smash anything they want?
b) destruction of property shouldn't be too hard to prevent horrible griefing and people just building their town next to / around yours.
c) raiding is still fun and that niche seems to be the one haven filled for a lot of vets, do want to still keep it going somehow and make it feel rewarding?
d) make the game feel fun to play, not like we need to bot it. Curious how this will be done when alts are capped and more is better, and botting is best for having more :\