I said it in another thread and ill say it once here since it sounds right.
Add salt flats, the ability to mine it, and salt lakes ect.... (the lakes do not need to be big, just salt water).
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: New World Ideas
so you want to walk across 20k tiles to find your group instead of 3-5k tiles? sounds greatPotjeh wrote:Yeah, I think random spawn would be fine now that we have party arrows and a smaller world.
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ElCabron
- Posts: 148
- Joined: Wed Jan 20, 2016 11:05 pm
Re: New World Ideas
That's not exactly what people can do with charter stone?jorb wrote:lol. That wasn't the reason we removed that, though. We removed it because people created tons of alts to block access and cause shenanigans.abt79 wrote:Yes, bring back spawn at kin Hearth fire, we don't pay for time anymore so you can't make money off of our treks
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: New World Ideas
A charter stone requires more planning, a village, &c. It can't be done instantly at an arbitrary point in the game world.ElCabron wrote:That's not exactly what people can do with charter stone?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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lachlaan
- Posts: 488
- Joined: Sat Apr 06, 2013 9:32 pm
Re: New World Ideas
I think all random spawning would do is replicate ye olde haven practice of spamming alts to scout with, and map the whole map in a shorter time. Perhaps widen the spawn area to quite bigger than the old one.
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: New World Ideas
Maybe a couple of natural charterstones around the map, and no player built ones? Disallow claiming near them, and let people choose which one they'll spawn on when creating a character. Maybe bring back "Baby Blue Eyes" so you can travel to a different stone if you don't like the one you picked, but no teleports after the buff has expired.
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Vaku
- Posts: 427
- Joined: Fri Aug 26, 2011 7:03 am
Re: New World Ideas
My first feast, sitting down with my friends after we brought in a great haul of crops and game.Eemerald wrote: - Bring community feasting. it was one of the nicer aspects of old haven, and although we never did it much, feasts where u invite people and everyone gets together was awesome. something similar would be nice
That was the moment that I felt like I won the game.
Smell of Arrogance-
Eemerald
- Posts: 2780
- Joined: Mon Jan 10, 2011 5:58 pm
Re: New World Ideas
some of the best moments i've had too have been when the village made the effort to all be on for feasts, for birthdays, and events, and inviting other people in towns over, plus being a central thing during end of world parties.Vaku wrote:My first feast, sitting down with my friends after we brought in a great haul of crops and game.Eemerald wrote: - Bring community feasting. it was one of the nicer aspects of old haven, and although we never did it much, feasts where u invite people and everyone gets together was awesome. something similar would be nice
That was the moment that I felt like I won the game.

A (bad) Haiku
I heart Emerald
She hates villagers with lives
Leads with iron fist
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themommawolf
- Posts: 157
- Joined: Sat Jun 13, 2015 2:52 am
Re: New World Ideas
I see a common desire for a communal area for safe feasting, trade, social interaction, natural charters...
Perhaps 4, one in each quadrant of the map.
You may spawn in the general area, but not right at the charter, just enough to look around, explore a bit before meeting up with your mates
I like the idea of natural markers, ie charter stone, stonehenge, etc that are not claimable, kind of like a national forest, belongs to all to share and enjoy
Though an open pvp game, having some safe communal areas, may be just what is needed to encourage new players to try and actually stay.
Some games have various modes:
easy, beginner tutorial;
moderate pve
and hardcore pvp.
Coding would be difficult and not sure if could share same mapping or have individual maps
Perhaps 4, one in each quadrant of the map.
You may spawn in the general area, but not right at the charter, just enough to look around, explore a bit before meeting up with your mates
I like the idea of natural markers, ie charter stone, stonehenge, etc that are not claimable, kind of like a national forest, belongs to all to share and enjoy
Though an open pvp game, having some safe communal areas, may be just what is needed to encourage new players to try and actually stay.
Some games have various modes:
easy, beginner tutorial;
moderate pve
and hardcore pvp.
Coding would be difficult and not sure if could share same mapping or have individual maps
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ScipioXIV
- Posts: 2
- Joined: Thu Sep 24, 2015 4:59 am
Re: New World Ideas
Hey Guys,
I was wondering if you would be able to implement a couple of things that might be interesting for creating some items. I have thought it might be a neat idea to have a Compost Pile, the idea behind it would be to have a way to possibly make better quality soil. It would be in the same category as Beehives, you would need something like the following to make it. The base construction would be 8 Boards and 100 Worms and 250 Soil the quality of the Worms and Soil would be factors in determining the Q of the new Soil. It would produce the new Soil similarly to Beehives in that it would drain out the bottom at a pre-determined rate. In order to make more Soil you would need to add higher Q vegetation (Beet Leaves, Pumpkin, Carrots, Beets, Leaves from certain trees.) You would load it similar to how you load a Trough or Chicken Coop and it would be a process that would take a week or two of game time to produce the new Soil. The Q of all ingredients would determine the Q of the new with some of the new Soil being replaced with new Earthworms. There might even be the possibility of have a rare curio to be found in it.
The second idea I had was if there was the possibility of building a Windmill. You would then be able to use it to grind larger amounts of Grain. You would be able to also add in Grain Bags made from Linen or Hemp and then place a Barrel of Barley in the Windmill to grind 50 kg of Flour or possibly grind Hemp Seeds to get oil so that you could have oil to burn in Lanterns so that people could light up caves with lanterns.
Just thought I'd add my two cents.
Thanks for the game, I like this style quite a bit.
I was wondering if you would be able to implement a couple of things that might be interesting for creating some items. I have thought it might be a neat idea to have a Compost Pile, the idea behind it would be to have a way to possibly make better quality soil. It would be in the same category as Beehives, you would need something like the following to make it. The base construction would be 8 Boards and 100 Worms and 250 Soil the quality of the Worms and Soil would be factors in determining the Q of the new Soil. It would produce the new Soil similarly to Beehives in that it would drain out the bottom at a pre-determined rate. In order to make more Soil you would need to add higher Q vegetation (Beet Leaves, Pumpkin, Carrots, Beets, Leaves from certain trees.) You would load it similar to how you load a Trough or Chicken Coop and it would be a process that would take a week or two of game time to produce the new Soil. The Q of all ingredients would determine the Q of the new with some of the new Soil being replaced with new Earthworms. There might even be the possibility of have a rare curio to be found in it.
The second idea I had was if there was the possibility of building a Windmill. You would then be able to use it to grind larger amounts of Grain. You would be able to also add in Grain Bags made from Linen or Hemp and then place a Barrel of Barley in the Windmill to grind 50 kg of Flour or possibly grind Hemp Seeds to get oil so that you could have oil to burn in Lanterns so that people could light up caves with lanterns.
Just thought I'd add my two cents.
Thanks for the game, I like this style quite a bit.