And no one is going to keep playing the game when they hit the end of the stat grind. There's already an insane drop off of players after the stat/quality grind slows down, imagine what's going to happen when you actually hit the end of the grind.CSPAN wrote:But an infinite stat grind is game longevity cancer. No one is going to want to hop in a game, where there is no hope of being competitive.
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bmjclark
- Posts: 4053
- Joined: Thu Jan 27, 2011 6:40 am
- Location: Ontario, Canada
Re: Game Development: Prelude
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Pan_w_okularach
- Posts: 790
- Joined: Mon Aug 04, 2014 10:57 am
Re: Game Development: Prelude
jorb wrote:and some seem to imagine that removing the infini-grind would lead to a healthier game climate in various ways. We ourselves frankly doubt this
who are those "some" exactly anyways? and what kind of mysterious power do they possess to force the devs into doing something against their willjorb wrote:I am not in love with the idea.
Memories of pain
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IngloriouslyBad
- Posts: 148
- Joined: Tue Feb 02, 2016 9:21 am
Re: Game Development: Prelude
This whole thing seems to cater towards being compressed into a smaller map, making character loss due to death not a stressful because "some" players obviously strong armed the devs into thinking cap is somehow going to improve the game? lol? And that this is going to make people stay and play? lol? I know I'm new here, but the business structure you've got planned out for the next world is probably on the eve of self imploding.
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CSPAN
- Posts: 885
- Joined: Mon Apr 04, 2011 12:10 am
Re: Game Development: Prelude
Then what needs to happen is (somewhat) functioning seige, and more pve content. (make gold and silver more rare pls) With a cap, less demoralizing death mechanics, and a smaller map that promotes traversing, it would push folks to pvp, play the political and social game. People who have been playing a while wont feel it so necessary to play it safe and hide behind the walls. When they hit a cap, they can feel like they are on the same playing level as others, give a little courage, and delve into geopolitical gameplay.bmjclark wrote:And no one is going to keep playing the game when they hit the end of the stat grind. There's already an insane drop off of players after the stat/quality grind slows down, imagine what's going to happen when you actually hit the end of the grind.CSPAN wrote:But an infinite stat grind is game longevity cancer. No one is going to want to hop in a game, where there is no hope of being competitive.
Again, all theories, we will honestly just have to see how it all plays out.
LS of Twin Lakes BIG TRUCKS
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dvsmasta
- Posts: 216
- Joined: Sat Jul 13, 2013 3:58 am
Re: Game Development: Prelude
Remove stat cap idea, remove permadeath and watch the game explode in popularity. Keep permadeath and you will keep your hardcore players but will never reach a larger playerbase. With permadeath removed you would see more social interactions and less people being afraid of loosing months of hard work.IngloriouslyBad wrote:This whole thing seems to cater towards being compressed into a smaller map, making character loss due to death not a stressful because "some" players obviously strong armed the devs into thinking cap is somehow going to improve the game? lol? And that this is going to make people stay and play? lol? I know I'm new here, but the business structure you've got planned out for the next world is probably on the eve of self imploding.
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Game Development: Prelude
The thing I like the best about the caps is PvE potential. Now it's possible to create monsters that'll always outstat a single character, so you'll need a party to kill them (and get phat loot). So essentialy we're getting the classic MMO raids, which do work well to promote socialization and make people stick around longer than solo PvE does.
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stya
- Posts: 1037
- Joined: Wed May 21, 2014 3:13 pm
Re: Game Development: Prelude
My stance is there should be an amount to pay to get full access. Honestly I'd like to insult you, your post negates years of h&h.Granger wrote:My stance is: in case you won't buy the subscription at all, then there is no need for you to be in the game.
Welcome to 1000000th asian / MMO / WoW-likePotjeh wrote:The thing I like the best about the caps is PvE potential. Now it's possible to create monsters that'll always outstat a single character, so you'll need a party to kill them (and get phat loot). So essentialy we're getting the classic MMO raids, which do work well to promote socialization and make people stick around longer than solo PvE does.

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smileyguy4you
- Posts: 378
- Joined: Sun Sep 05, 2010 6:00 pm
Re: Game Development: Prelude
there are games with infinite stat/skill grind that get new players constantly...that is a myth that stat grind prevents new players joining, especially when there is perma death. Eve has essentially infinite skill grind, doesnt stop new players from joining and playing, yes i know a different beast, but still stat grind can work with player count and I dont believe that is the major reason there is a lower player count, most of that comes from various miss steps along the way and especially at launch.
Having stats able to increase infinitely with a exponential curve while effectiveness decreases means you can still have npcs artificially set to be stronger than feasibly possible for any player to have unless they stat grind for years upon years.
Having stats able to increase infinitely with a exponential curve while effectiveness decreases means you can still have npcs artificially set to be stronger than feasibly possible for any player to have unless they stat grind for years upon years.
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CSPAN
- Posts: 885
- Joined: Mon Apr 04, 2011 12:10 am
Re: Game Development: Prelude
this.Potjeh wrote:The thing I like the best about the caps is PvE potential. Now it's possible to create monsters that'll always outstat a single character, so you'll need a party to kill them (and get phat loot). So essentialy we're getting the classic MMO raids, which do work well to promote socialization and make people stick around longer than solo PvE does.
LS of Twin Lakes BIG TRUCKS
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Game Development: Prelude
Potjeh. Talk to potjeh. Blame potjeh.Pan_w_okularach wrote:jorb wrote:and some seem to imagine that removing the infini-grind would lead to a healthier game climate in various ways. We ourselves frankly doubt thiswho are those "some" exactly anyways? and what kind of mysterious power do they possess to force the devs into doing something against their willjorb wrote:I am not in love with the idea.




