I feel that i may not be putting my point over accordingly, and i have no intention to argue that high automation should be legal...or at least viewed as fair play (because it should not be, and it is not). So i will refer to the link LadyV kindly provided me. Please see an excerpt from that link below.
" Bots and custom clients are both, in the philosophical fundamental of things, only means of generating server input, and as long as the server input they generate is technically legal, there is very little about it that stands out as being obvious and easy targets for anything resembling a "ban". Bots and custom clients are, in short, hard to impossible to meaningfully detect, and the means of detection can usually be circumvented.
"
Custom clients are the delivery method of bots. The server will have little to no means of meaningful methods of accurate identification of such actions. Even if advanced scripts or processes were put in place... they could easily be circumvented, at which point new processes would need to be made... etc etc.
It comes down to a choice, and this the community could make. Do we want a bot free game, or do we want new content that may actually address the reason people bot? Personally, im up for the latter. Address the issues why people bot, not that they do. Prevention is better than cure.
A nuclear solution that was suggested in another thread... well, the nuclear solution from my perspective would be to ban custom clients. I don't want that, i like the custom client i have.
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Kalacia
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Rihudaen
- Posts: 36
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Re: Types of Punishments for Botting
I played for along time on the hnh basic client no custom client. And honestly the game was much more enjoyable with the lighting and things. With custom clients I feel you lose virtually all the atmosphere of the game as you. An just turn off some visuals and increase brightness so no torches are needed.Kalacia wrote:I feel that i may not be putting my point over accordingly, and i have no intention to argue that high automation should be legal...or at least viewed as fair play (because it should not be, and it is not). So i will refer to the link LadyV kindly provided me. Please see an excerpt from that link below.
" Bots and custom clients are both, in the philosophical fundamental of things, only means of generating server input, and as long as the server input they generate is technically legal, there is very little about it that stands out as being obvious and easy targets for anything resembling a "ban". Bots and custom clients are, in short, hard to impossible to meaningfully detect, and the means of detection can usually be circumvented.
"
Custom clients are the delivery method of bots. The server will have little to no means of meaningful methods of accurate identification of such actions. Even if advanced scripts or processes were put in place... they could easily be circumvented, at which point new processes would need to be made... etc etc.
It comes down to a choice, and this the community could make. Do we want a bot free game, or do we want new content that may actually address the reason people bot? Personally, im up for the latter. Address the issues why people bot, not that they do. Prevention is better than cure.
A nuclear solution that was suggested in another thread... well, the nuclear solution from my perspective would be to ban custom clients. I don't want that, i like the custom client i have.
But back to botting. Couldn't the devs combat the botting by having a screen pop up that asks you to type in the letters from the image type thing? Maybe link this to players that are on for 4-5 hours as to not bug the normal real players?
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Granger
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Re: Types of Punishments for Botting
I don't think that this is mutual exclusiveKalacia wrote:It comes down to a choice, and this the community could make. Do we want a bot free game, or do we want new content that may actually address the reason people bot? Personally, im up for the latter.
This will help. But as long as some can bot without repercussins, they will...Address the issues why people bot, not that they do. Prevention is better than cure.
Nuclear solution was ment in the sense of 'nuke them till they glow, then shoot them in the dark'.A nuclear solution that was suggested in another thread... well, the nuclear solution from my perspective would be to ban custom clients. I don't want that, i like the custom client i have.
And I think this is possible without ban of custom clients.
And no, capchas won't work after a day or two.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Rihudaen
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Re: Types of Punishments for Botting
Sorry, but why would capchas not work? Numerous places use them to stop bots searches. If it is not entered within 1 min they character is logged off.Granger wrote:I don't think that this is mutual exclusiveKalacia wrote:It comes down to a choice, and this the community could make. Do we want a bot free game, or do we want new content that may actually address the reason people bot? Personally, im up for the latter.
This will help. But as long as some can bot without repercussins, they will...Address the issues why people bot, not that they do. Prevention is better than cure.
Nuclear solution was ment in the sense of 'nuke them till they glow, then shoot them in the dark'.A nuclear solution that was suggested in another thread... well, the nuclear solution from my perspective would be to ban custom clients. I don't want that, i like the custom client i have.
And I think this is possible without ban of custom clients.
And no, capchas won't work after a day or two.
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APXEOLOG
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Re: Types of Punishments for Botting
You cannot detect everyone who bot. It will perfectly work with random people who use public bot clients (but there's no public bot clients atm). If it will be officially stated by devs, that they will be nuke everyone who use bots, then they will not find botters. Protocol allows emulation of any behavior.Granger wrote:And I think this is possible without ban of custom clients.
There are a lot of anti-captcha services in the internetRihudaen wrote:Sorry, but why would capchas not work? Numerous places use them to stop bots searches. If it is not entered within 1 min they character is logged off.
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shubla
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Re: Types of Punishments for Botting
There are a lot of anti-captcha services in the internet[/quote]Rihudaen wrote:Sorry, but why would capchas not work? Numerous places use them to stop bots searches. If it is not entered within 1 min they character is logged off.
Captchar are annoying and easy to solve.
And by easy I mean dirt cheap.

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Rihudaen
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Re: Types of Punishments for Botting
Captchar are annoying and easy to solve.shubla wrote:There are a lot of anti-captcha services in the internetRihudaen wrote:Sorry, but why would capchas not work? Numerous places use them to stop bots searches. If it is not entered within 1 min they character is logged off.
And by easy I mean dirt cheap.[/quote]
Ah got ya , thank you. Will have to investigate this the search engine at work uses this literally every search so I will look into service
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Patchouli_Knowledge
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Re: Types of Punishments for Botting
I should add in that this. The game is was supposedly made so that the players themselves can dole out the punishment themselves for any game perpetration...unless said perpetrators make it that it is impossible to do so. A known example is making a hearth vault that is impossible to break into with the current game mechanics during the time, thus making them untouchable, even if they adhere the to the rule technically while defecating on the reason why it was made in the first place.
In many circumstances in gaming, an official would step in and rectify the problem, not necessarily by punishment, but in a way that makes it clear that should never happen. Without inactivities by official, the current "vault" metagame will continue on or, as happened before, go even further into abusing the game mechanics that can potentially make them invulnerable to counter-attack, such as being able to jump into the map grid where players literally cannot traverse.
As for punishment for clear wrong doing? Well something to note is that seeing someone botting shouldn't mean immediate nuking but sometimes some cleverness should be used. Sending a SWAT team to destroying an illegal operation may deny the enforcement agency the lead on the actual person responsible, only cutting off the branch of the tree as a comparison. At the same measure, sending a nuke onto somewhere is broadcasting that the dev's attention is here.
In many circumstances in gaming, an official would step in and rectify the problem, not necessarily by punishment, but in a way that makes it clear that should never happen. Without inactivities by official, the current "vault" metagame will continue on or, as happened before, go even further into abusing the game mechanics that can potentially make them invulnerable to counter-attack, such as being able to jump into the map grid where players literally cannot traverse.
As for punishment for clear wrong doing? Well something to note is that seeing someone botting shouldn't mean immediate nuking but sometimes some cleverness should be used. Sending a SWAT team to destroying an illegal operation may deny the enforcement agency the lead on the actual person responsible, only cutting off the branch of the tree as a comparison. At the same measure, sending a nuke onto somewhere is broadcasting that the dev's attention is here.

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boshaw
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Re: Types of Punishments for Botting
Nuking them doesn't stop it either. All that it does it promote them to never say a word of their doings nor share screens of their clients that might hint it.Granger wrote: This will help. But as long as some can bot without repercussins, they will...
The only reason nuking even works for wall jumps is because of how blatant it's when your brickwalld base magically gets ripped apart without a trace of a spy or ram and then the people who did it go on to want capes.
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Rihudaen
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Re: Types of Punishments for Botting
Did this wall jump take place in world 7???!!! My village had a b wall and no ram was up but they somehow destroyed a section onThe be wall from what one of my villagers said.boshaw wrote:Nuking them doesn't stop it either. All that it does it promote them to never say a word of their doings nor share screens of their clients that might hint it.Granger wrote: This will help. But as long as some can bot without repercussins, they will...
The only reason nuking even works for wall jumps is because of how blatant it's when your brickwalld base magically gets ripped apart without a trace of a spy or ram and then the people who did it go on to want capes.