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ydex
- Posts: 747
- Joined: Mon Apr 11, 2011 4:08 pm
Re: Of max caps and growth
On this note; Can I have multiple chars on my subed account? So i can use free accs to spam the foods and then use subed acc to make curios and have many combat alts on? For the 200 stat cap instead of 50 cap ofc.
bold
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Redlaw
- Posts: 1638
- Joined: Sun Oct 02, 2011 10:58 pm
Re: Of max caps and growth
I do not know, but this is as I said more of this is the max i have seen and so forth, if it was a global cap that always hung... the end would come like clockwork every few years.... but this was more of the I seen this the devs should know kind of post, nothing more. Even if I could give a bunch of good ideas, some have got to be totally and utterly horrid ones.... Hoping to increase the good ideas from me thing in the new world.ydex wrote:On this note; Can I have multiple chars on my subed account? So i can use free accs to spam the foods and then use subed acc to make curios and have many combat alts on? For the 200 stat cap instead of 50 cap ofc.
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Ukhata
- Posts: 712
- Joined: Wed Jan 29, 2014 9:20 am
Re: Of max caps and growth
but whoever owns that 1 year old char will never put it at risk, just the 2 week old combat alts.Tamalak wrote:This is already a thing. Combat alts ARE a thing and quite effective. And two combat alts can take out a massive year-old titan character. One combat alt can do it if it catches the year-old unprepared.Ukhata wrote:one of the points of the cap is, to make disposable chars a thing.
if you invest wel over a year in a char you are going to pretect and defend it.
not let it be killed.
if you spend like 2 weeks making food and curios on a char for combat, max it out in that time, assuming you have a decent production facility, you will be able to just go out and lose that char to combat no swqeat.
There's no need for the devs to implement a cap - this part of the system works well without one.
that is the point of this, to not care if ANY char does...