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Onep
- Posts: 2530
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River Systems and Crossings
So, with the map gen creating a lot more interconnected rivers I was wondering what we're going to do about wagons. Wagon travel is going to become nigh-useless if we can't cross rivers. Judging by the sample we've seen so far, wagon travel is going to be veeeery tedious. So are we going to be getting rafts or bridges anytime soon?

“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
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This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
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Bowshot125
- Posts: 1045
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- Location: In tanning fluid limbo
Re: River Systems and Crossings
Natural bridges of shallow water hopefully, just let carts be able to be pulled through it.
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vatas
- Posts: 5255
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- Location: Suomi Finland Perkele
Re: River Systems and Crossings
Wagons can cross shallow water, so they only need to make sure that all rivers have at least one shallow ford.
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Basic Claim Safety (And what you’re doing wrong
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Basic Claim Safety (And what you’re doing wrong
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shubla
- Posts: 13041
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- Location: Finland
Re: River Systems and Crossings
I think they've said that bridges arent possible currently. But rafts would be nice,

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Glorthan
- Posts: 1099
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Re: River Systems and Crossings
A reasonable amount of fords may exist:
Rafts would be a nice addition though.loftar wrote:My main source of doubt right now as that there may be a case to be made to try and avoid "islands" a bit more. I could perhaps do this by trying to detect river loops and avoid generating them. It could also possibly be done by generating more fords (there are actually quite many fords as it is; it's just a bit difficult to see at the 5 t/p scale). It may also be completely unnecessary and that it's fine as it is. Not entirely sure.
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evangili
- Posts: 66
- Joined: Fri Sep 04, 2015 2:31 pm
Re: River Systems and Crossings
bridges would be awesome
also make possible to build a sort of gate at a bridge or toll
also make possible to build a sort of gate at a bridge or toll
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abt79
- Posts: 1628
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Re: River Systems and Crossings
I don't see why bridges wouldn't work, couldn't you just place one endpiece on each side like a wall cornerpost and then extend a bridge between them?
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boshaw
- Posts: 1612
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Re: River Systems and Crossings
Probably because hitboxes are still 2d.abt79 wrote:I don't see why bridges wouldn't work, couldn't you just place one endpiece on each side like a wall cornerpost and then extend a bridge between them?
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shubla
- Posts: 13041
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- Location: Finland
Re: River Systems and Crossings
I dont see why they couldnt try tweaking hitboxes so special type of 2d hitbox could be boated through.boshaw wrote:Probably because hitboxes are still 2d.abt79 wrote:I don't see why bridges wouldn't work, couldn't you just place one endpiece on each side like a wall cornerpost and then extend a bridge between them?

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boshaw
- Posts: 1612
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Re: River Systems and Crossings
I'm sure he could also just make rivers at a lower layer than everything else, but loftar's actual reason is probably something more complex?shubla wrote:I dont see why they couldnt try tweaking hitboxes so special type of 2d hitbox could be boated through.boshaw wrote:Probably because hitboxes are still 2d.abt79 wrote:I don't see why bridges wouldn't work, couldn't you just place one endpiece on each side like a wall cornerpost and then extend a bridge between them?