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xChapx
- Posts: 26
- Joined: Thu Apr 05, 2012 8:27 am
Re: Game Development: Prelude pt. II
More player interaction, like weekly contest and shit
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rye130
- Posts: 2557
- Joined: Mon Feb 01, 2010 9:41 pm
Re: Game Development: Prelude pt. II
Whats the range of catapults?
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Onep
- Posts: 2530
- Joined: Sat Nov 02, 2013 8:59 pm
- Location: Walwus
Re: Game Development: Prelude pt. II
But Haven is like 99% lording over peasants with your high stats?sabinati wrote: you should sub because it means future development of a game that you spend hundreds of hours playing, not for the incentive of being able to lord your higher stats over the poors. imho.
Last edited by Onep on Thu Feb 18, 2016 3:51 am, edited 1 time in total.
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
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Bolillo
- Posts: 105
- Joined: Sun Apr 18, 2010 11:14 am
Re: Game Development: Prelude pt. II
xChapx wrote:More player interaction, like weekly contest and shit
John Carver pls go
w7:Lawspeaker of Valhalla
"You momma is so fat, it takes 3 lawspeakers to oath her"
"You momma is so fat, it takes 3 lawspeakers to oath her"
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DaniAngione
- Posts: 1791
- Joined: Sun Dec 18, 2011 12:22 am
- Location: The Hearthlands
Re: Game Development: Prelude pt. II
...
woah.
That's a... lot of stuff.
Eager to see a catapult working
Not eager to see one working outside my home
though I'm still undecided about playing W9 or not...
Anyway... I'm curious about the new resources. I foresee "Regional resources" and big needs for trading! I like that.
Although I didn't like the "discover charter stone" thing
so many plans of visiting Larpy friends frustrated.
The new payment model is... ermm... well... I'm unsure about caps and all that, but.. well, whatever. I'll wait to see how it plays out
Well, I guess that's all I wanted to comment
Oh, right! -- these housing soak values... it means I can now destroy old stupid houses for new, fancy houses without having to build a battering ram? YES!
woah.
That's a... lot of stuff.
Eager to see a catapult working
Not eager to see one working outside my home
though I'm still undecided about playing W9 or not...
Anyway... I'm curious about the new resources. I foresee "Regional resources" and big needs for trading! I like that.
Although I didn't like the "discover charter stone" thing
The new payment model is... ermm... well... I'm unsure about caps and all that, but.. well, whatever. I'll wait to see how it plays out
Well, I guess that's all I wanted to comment
Oh, right! -- these housing soak values... it means I can now destroy old stupid houses for new, fancy houses without having to build a battering ram? YES!
W16 ???
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
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Shrapnelx
- Posts: 215
- Joined: Mon Jun 24, 2013 2:14 am
Re: Game Development: Prelude pt. II
While i still absolutely HATE the level cap idea, 300 is much more acceptable. LP rates are a bit pay2progressfaster, not technically pay2win, but bordering.. as a Sub, im both joyed and skeptical at the idea.
Seige sounds interesting, good work on changing it up. Can Catapults be used defensively to destroy other Catapults and Rams? And they obviously shoot over walls.. any clues on their max range?
Also.. one very important question, that you seem to completely have left out of the post.
The Altar of Ruin.. Is it staying? if so, what kind of limits are there for preventing another reset in a month?
Seige sounds interesting, good work on changing it up. Can Catapults be used defensively to destroy other Catapults and Rams? And they obviously shoot over walls.. any clues on their max range?
Also.. one very important question, that you seem to completely have left out of the post.
The Altar of Ruin.. Is it staying? if so, what kind of limits are there for preventing another reset in a month?
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carson330
- Posts: 45
- Joined: Sat Jan 24, 2015 12:19 am
Re: Game Development: Prelude pt. II
It's amazing, I love it (followed my recommendation on subbing pretty closely
). You guys got yourself a sub starting tomorrow! Keep up the good work 
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Chebermech
- Posts: 268
- Joined: Mon Apr 23, 2012 2:23 am
Re: Game Development: Prelude pt. II
great update, but i don't think people will be subscribing much for extra 20 stats and 20% more bonus lp, especially since you can wear equipment which will make everyone more even. i think 250/300/350 would still be fair and make more people want to pay monthly, but then again, it will take a long time for some people to reach 250 so don't expect new subs for at least 2-3 months. About free accounts i really think your game worth at least something and if people want to experience your game, they can do it with 250 and if they like it they can pay at least once to get up to 300 so they will be able to compete with the subscribers if they want to compete, or even pay sub if they really are into it.
edit: also i think if people pay sub, it makes sense that they get verified automatically.
edit: also i think if people pay sub, it makes sense that they get verified automatically.
Last edited by Chebermech on Thu Feb 18, 2016 3:58 am, edited 1 time in total.
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DaniAngione
- Posts: 1791
- Joined: Sun Dec 18, 2011 12:22 am
- Location: The Hearthlands
Re: Game Development: Prelude pt. II
THATShrapnelx wrote: Can Catapults be used defensively to destroy other Catapults and Rams?
IS
SO
AWESOME
Having defensive catapults near the battlements would be a new strategy. Really cool!
https://www.youtube.com/watch?v=7bFTw95pJp8
W16 ???
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
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overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
Re: Game Development: Prelude pt. II
Is it 140% with subbed+verified??? This would be gr8
Also the stat difference between nonsubbed and subbed should be larger imo. 300 is a better cap than 200 at least!
Also the stat difference between nonsubbed and subbed should be larger imo. 300 is a better cap than 200 at least!
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy