I was ready to hate you for reducing map size, and I still do somewhat, but the charter stone thing looks great, thanks. I'm hoping the new resource is experience but I suppose we'll see that soon.
Still hoped to see features that give more incentives to socialization and more options for village management though.
And I also agree with the post above. defensive catapults will be interesting. Maybe they should also lose HP per hour to avoid villages spamming them.
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ven
- Posts: 1120
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Re: Game Development: Prelude pt. II
Last edited by ven on Thu Feb 18, 2016 4:07 am, edited 3 times in total.
Venator
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overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
Re: Game Development: Prelude pt. II
This claim shield thing is interesting.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Onep
- Posts: 2530
- Joined: Sat Nov 02, 2013 8:59 pm
- Location: Walwus
Re: Game Development: Prelude pt. II
I agree with the free verification idea. Say if you subbed for 3 or 6 months maybe you get free verification for that account? I've been subbed since September and I have another account verified. It's worth a consideration.Chebermech wrote:great update, but i don't think people will be subscribing much for extra 20 stats and 20% more bonus lp, especially since you can wear equipment which will make everyone more even. i think 250/300/350 would still be fair and make more people want to pay monthly, but then again, it will take a long time for some people to reach 250 so don't expect new subs for at least 2-3 months. About free accounts i really think your game worth at least something and if people want to experience your game, they can do it with 250 and if they like it they can pay at least once to get up to 300 so they will be able to compete with the subscribers if they want to compete, or even pay sub if they really are into it.
edit: also i think if people pay sub, it makes sense that they get verified automatically.
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Prelude pt. II
Yes.Jalpha wrote:The new resource nodes, are they permanently placed?
No.Jalpha wrote:Also are they only relevant to PvP and raiding?
200 map pixels, or circa 18 tiles.rye130 wrote:Whats the range of catapults?
I do want to emphasize that it is an experiment. If it is generally appreciated, I will admittedly be hesitant to remove it, but it is my expectation that it won't be that very appreciated and that it will be temporary. We do want to see what happens, however.Shrapnelx wrote:While i still absolutely HATE the level cap idea
Yes.Shrapnelx wrote:Can Catapults be used defensively to destroy other Catapults and Rams?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
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Re: Game Development: Prelude pt. II
subbed+verified= 140%?? I will verify right now if so.loftar wrote:Yes.Jalpha wrote:The new resource nodes, are they permanently placed?No.Jalpha wrote:Also are they only relevant to PvP and raiding?200 map pixels, or circa 18 tiles.rye130 wrote:Whats the range of catapults?I do want to emphasize that it is an experiment. If it is generally appreciated, I will admittedly be hesitant to remove it, but it is my expectation that it won't be that very appreciated and that it will be temporary. We do want to see what happens, however.Shrapnelx wrote:While i still absolutely HATE the level cap ideaYes.Shrapnelx wrote:Can Catapults be used defensively to destroy other Catapults and Rams?
Last edited by overtyped on Thu Feb 18, 2016 4:10 am, edited 1 time in total.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Saigetsu
- Posts: 10
- Joined: Wed May 18, 2011 8:43 pm
Re: Game Development: Prelude pt. II
dafuq...you fix siegh and ruined other acpect of aa game...300 lvl to stat srsly ? our miner hit 480 str in 2 month...
And now Palisades unbreakable by hands, am I right?
And now Palisades unbreakable by hands, am I right?
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overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
Re: Game Development: Prelude pt. II
maybe get two Q300 thanes and ull have enuff?Saigetsu wrote:dafuq...you fix siegh and ruined other acpect of aa game...300 lvl to stat srsly ? our miner hit 480 str in 2 month...
And now Palisades unbreakable by hands, am I right?
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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SpidersEverywhere
- Posts: 195
- Joined: Sat Jul 10, 2010 6:18 am
Re: Game Development: Prelude pt. II
Oh man, this sounds great. Now I just gotta try to figure if I should try to build my hermitage at a valuable regional resource knowing it'll make me a target!
skreee
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Prelude pt. II
That is not how it works right now, at least, and I don't expect we'll change it. We didn't actually even discuss it, though, so I'll try to bring it up with Jorb when both he and I are awake again.overtyped wrote:subbed+verified= 140%?? I will verify right now if so.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Tamalak
- Posts: 879
- Joined: Sun Feb 20, 2011 12:31 am
Re: Game Development: Prelude pt. II
Big fan of tiny maps. Let's have a really slow-mo Age of Empires going 